Ohboy wrote: wink wrote: Ohboy wrote: octal9 wrote: I understand the frustration, I truly do - my only losses ever come against unreal cascades. But I have to ask - how did AI play four creatures on its first move? There's always card draw shenanigans possible. But since this has literally never happened to me before, I think he might be referring to turn 3 or 4 and utilizing exaggeration to make his point. This is what I don't like about the new speeded-up animation. There will be turns where the AI starts off with 2 cards, then there is a flurry of cascades and cards flashing by too fast to follow, and then the are 2 new creatures on the board, and the AI now has 4 cards! Where did those cards and creatures come from?? I have no idea, because the animation is too fast to follow, and I can't tell if there is draw shenanigans happening or if there was some cool combo that I should be stealing. When I said draw shenanigans, I really meant cards that let you draw cards, not some weird bug.
wink wrote: Ohboy wrote: octal9 wrote: I understand the frustration, I truly do - my only losses ever come against unreal cascades. But I have to ask - how did AI play four creatures on its first move? There's always card draw shenanigans possible. But since this has literally never happened to me before, I think he might be referring to turn 3 or 4 and utilizing exaggeration to make his point. This is what I don't like about the new speeded-up animation. There will be turns where the AI starts off with 2 cards, then there is a flurry of cascades and cards flashing by too fast to follow, and then the are 2 new creatures on the board, and the AI now has 4 cards! Where did those cards and creatures come from?? I have no idea, because the animation is too fast to follow, and I can't tell if there is draw shenanigans happening or if there was some cool combo that I should be stealing.
Ohboy wrote: octal9 wrote: I understand the frustration, I truly do - my only losses ever come against unreal cascades. But I have to ask - how did AI play four creatures on its first move? There's always card draw shenanigans possible. But since this has literally never happened to me before, I think he might be referring to turn 3 or 4 and utilizing exaggeration to make his point.
octal9 wrote: I understand the frustration, I truly do - my only losses ever come against unreal cascades. But I have to ask - how did AI play four creatures on its first move?
Nitymp wrote: Magmatic insight or tormenting voice could have
Ap00calypse wrote: Here we go again. Could someone, please, explain to me how the AI spell-targets a hexproof card ? Or spell-kills a creature with Prevent Damage ? I just had Odric clutch-currented and enshrouded-mist Sigarda, scouted from existence. And before someone starts overanalyzing it, the cards were cast in the following sequence: Sigarda, Odric (gets hexproof), Enshrouding Mist (on Sigarda).
Ap00calypse wrote: Nope, the hexproof icon was there from the moment he landed. Next turn AI removed him. The entire strategy was casting them at the same time, sacrifice Sigarda to get Odric hexproofed so he can massacre the AI's creatures. The AI had 5 filled spell cards in hand + 3 creatures on board.
Ohboy wrote: Ap00calypse wrote: Nope, the hexproof icon was there from the moment he landed. Next turn AI removed him. The entire strategy was casting them at the same time, sacrifice Sigarda to get Odric hexproofed so he can massacre the AI's creatures. The AI had 5 filled spell cards in hand + 3 creatures on board. It's possible to have a non targeting disable spell + standard target removal kill a hexproof creature. This was a popular move during Runaway carriage wars.
Ap00calypse wrote: Ohboy wrote: Ap00calypse wrote: Nope, the hexproof icon was there from the moment he landed. Next turn AI removed him. The entire strategy was casting them at the same time, sacrifice Sigarda to get Odric hexproofed so he can massacre the AI's creatures. The AI had 5 filled spell cards in hand + 3 creatures on board. It's possible to have a non targeting disable spell + standard target removal kill a hexproof creature. This was a popular move during Runaway carriage wars. Ondric wasn't disabled, the only disabling spell the AI had was Claustrophobia which wasn't cast. Besides, he was in a 2nd slot, and the Scour that killed Sigarda was cast after he was removed. This is precisely why I posted the card image - it says, specifically, that a 'target creature' is being removed. So, either I lack basic reading comprehension or it's yet another annoying 'feature' (i.e. bug).
Volrak wrote: It's very easy to see patterns in noise, if you're convinced they're there. As for progressively poor gem matches in a game, that's unsurprising if you're not using gem colour change supports, and there's not much gem destruction going on. You may also be able to improve your gem matching results by basic strategies such as setting up "forced" moves for the AI which favour the board for you next turn, choosing the matches most likely to result in cascade for you, tactically favouring 3-match over 4-match according to the situation, etc.