Maggotbreath wrote: Tanking is using a team that is easily beaten to encourage people to attack you. MMR seems to work off of a win/loss ratio. The more you lose, the easier the opponents you face so typically people will find a tournament they don't care about, get a couple progression rewards and then use a team that is easily beaten to encourage people to attack them, thus lowering their MMR. Tanking has been recently complicated by requiring you to win with your bad team. Whoever your last victory was with is who opponents will see. What I do, and I'm sure many other do as well, is join a tourney early so you will see the seed teams (usually all lvl 1-15). Leave one of those alive while you get the progression rewards you want, then beat them with your "tank team" (a group that is easy to beat). Then just ignore the tourney, watch your losses pile up and rinse/repeat until there is a tourney with rewards you actually do care about.
eckorock wrote: Is Tank the same as Tanking? I'm still confused by what tanking is, can you give an example of how it works in practice? Does tanking apply to PvE events or just PvP ?
UncleSam wrote: eckorock wrote: Is Tank the same as Tanking? I'm still confused by what tanking is, can you give an example of how it works in practice? Does tanking apply to PvE events or just PvP ? Tank in reference to a character is a high hit point usually low damage output type. Think Hulk, Thor, Ares. Tanking as a verb is purposely losing to help lower your rating used for matchmaking. Or in some PvE events helped lower the levels of the opponents.
Phantron wrote: It looks like your rating is determined by how often you win/loss, so you need to find a way to lose repeatedly. This is generally done by winning a seed match with the weakest team possible, usually at the beginning of a Lightning Round, so that you can get stomped by as many players as possible. The MMR readjust itself pretty quickly though if you actually start winning.
Eddiemon wrote: You can lose however you want to. But if you actively lose you run out of health packs very quickly Whereas if you put up a weak defense team sitting on a bundle of points, it can get beat on repeatedly at no cost.
eckorock wrote: Eddiemon wrote: You can lose however you want to. But if you actively lose you run out of health packs very quickly Whereas if you put up a weak defense team sitting on a bundle of points, it can get beat on repeatedly at no cost. What is the practical impact of this, if you end up getting attacked and losing heaps of points, what then?
Eddiemon wrote: eckorock wrote: Eddiemon wrote: You can lose however you want to. But if you actively lose you run out of health packs very quickly Whereas if you put up a weak defense team sitting on a bundle of points, it can get beat on repeatedly at no cost. What is the practical impact of this, if you end up getting attacked and losing heaps of points, what then? Your rating has hopefully gone down and you can expect to face easier opponents for a while. The more you got beat down on the longer the reduction in difficulty should last. I'm not sure if you are trying to work out how to tank AND win in the same tournament, which is practically impossible, or if you;re not getting the point of easier opponents.
eckorock wrote: OK so the purpose of Tanking is so that you can face easier opponents and win in the following tournmanet, NOT the one that you're 'tanking' in.
chadds wrote: For example, if I tank with a weak team in Blind Justice, can I go back to my strong team in The Simluator? Not sure if the system sees the last team I used in a particular tournament, or the last team I used overall.
Maggotbreath wrote: eckorock wrote: OK so the purpose of Tanking is so that you can face easier opponents and win in the following tournmanet, NOT the one that you're 'tanking' in. Bingo!