Maveric78f wrote: - Win in X or less turns
shteev wrote: Maveric78f wrote: - Win in X or less turns How about 'Heads, 2 ribbons, Tails, 0 ribbons'?
Maveric78f wrote: Why are all the scondary objectives of the following kind: Play X or more times cards of type Y? In the story mode, there are much more diversity and objectives that do not reward the ability of your deck to control the opponent while you find the objective cards. The following one got my attention because they incite the player to win fast: - Play X or less times cards of type Y - Lose X or less life - Win in X or less turns - Kill X or less opponent creatures Mixing speed and control objectives would be the most interesting according to me: 2pts if you play 2 or more vampires 2pts if you win in less than 10 turns Indeed, it means you have to be fast to have the perfect score. You also need some luck, but anyway, the repetition of games should reduce variance and best decks/players should finish the 50 or so games with the highest scores.
LeafHyren wrote: How about: Win by summoning 3 creatures or less. Win by killing 3 or less of your opponent. Or how about restrictive objectives: Win without using spells, or using only 2 spells. Or casting only 3 supports. This are legitimately earnable with a reconfiguring of decks and luck doesn't play a big role in their attainment.