Buret0 wrote: When I joined the event today and saw ten charges and a super low progression score, I was hopeful that the nodes wouldn't recharge. Like, it didn't matter when you started or ended, you got ten attempts and that was it. How disappointed I was when I cleared and saw the countdown.
Plastic wrote: All they had to do was be forthright with a small amount of information to the players about the new event time structure to avoid creating more unrest. Or make a timer that, while people are used to the current one, is more accurate (I can't fathom this being a difficult change).
Ohboy wrote: Plastic wrote: All they had to do was be forthright with a small amount of information to the players about the new event time structure to avoid creating more unrest. Or make a timer that, while people are used to the current one, is more accurate (I can't fathom this being a difficult change). This is the part of the complaint I don't agree with. If the timer was accurate, it was my own fault for not noticing the event timing was different. I'll admit my own complacency. I do agree that instead of saying x days, it should just be more universal and read x days and y hours
Ohboy wrote: It's a 6 hour charge though, not 4
Buret0 wrote: Ohboy wrote: It's a 6 hour charge though, not 4 I'm not saying "ten charges per node, per day" is the ideal solution, as it inherently leads to the tie-breaker issue where the top players are the ones who complete their nodes perfectly the fastest. However, in an event where the bonus ribbons actually matter, the "best" play through makes a bigger difference than the "fastest" play through.
losdamianos wrote: Buret0 wrote: Ohboy wrote: It's a 6 hour charge though, not 4 I'm not saying "ten charges per node, per day" is the ideal solution, as it inherently leads to the tie-breaker issue where the top players are the ones who complete their nodes perfectly the fastest. However, in an event where the bonus ribbons actually matter, the "best" play through makes a bigger difference than the "fastest" play through. Your comment does not make sense its always about who will be the fastest with most ribbons, it doesnt matter if you get 10-15 charges at once or 1 every 3 hours in both cases player who finishses his first game quickest wins. If you disagree please provide a scenario which would point otherwise Throwing all charges at the same time is much better as you could complete them and be done and could carry on with the rest of your day
Ohboy wrote: losdamianos wrote: Buret0 wrote: Ohboy wrote: It's a 6 hour charge though, not 4 I'm not saying "ten charges per node, per day" is the ideal solution, as it inherently leads to the tie-breaker issue where the top players are the ones who complete their nodes perfectly the fastest. However, in an event where the bonus ribbons actually matter, the "best" play through makes a bigger difference than the "fastest" play through. Your comment does not make sense its always about who will be the fastest with most ribbons, it doesnt matter if you get 10-15 charges at once or 1 every 3 hours in both cases player who finishses his first game quickest wins. If you disagree please provide a scenario which would point otherwise Throwing all charges at the same time is much better as you could complete them and be done and could carry on with the rest of your day I keep seeing this "takes up my whole day to grind event" theme come up. Are none of you playing only when free or twice a day like me? I don't find it interfering with my life plans much(except staying up to start event)
losdamianos wrote: You didnt clarify how 1 node per 4 hours is better than all nodes at the start of event and why 10 charges leads to tie breaks for perfect score players and 1 node per hours does not