wymtime wrote: Cthulhu wrote: Pylgrim wrote: Black seems super overcosted at 11 AP. Unless the placement of the tiles is not random? The description doesn't say random, could you please confirm, Chthulu? Yes, it's 11 AP for the Black power. The question was do you get to place the red tiles or are the red tiles random. Please let us know if we can choose which tiles are transformed to red?
Cthulhu wrote: Pylgrim wrote: Black seems super overcosted at 11 AP. Unless the placement of the tiles is not random? The description doesn't say random, could you please confirm, Chthulu? Yes, it's 11 AP for the Black power.
Pylgrim wrote: Black seems super overcosted at 11 AP. Unless the placement of the tiles is not random? The description doesn't say random, could you please confirm, Chthulu?
TLCstormz wrote: Ugh, I have a black and a green sitting in my queue, and ONLY 1,000hp. He is AWFUL at this point, correct? Moreso than most in the undercovered stages, I guess?
Pylgrim wrote: I liked playing with the loaner in Venom Bomb. Even at its relatively low level, the strike tilesa are quite sizable and "free" damage per turn is quite good too. Green is decent for the cost, especially with strike tiles out. Black does suck, but it's not an entirely terrible thing to do if for some reason you couldn't bring someone with a better black power.
vinsensual wrote: People have already complained about this in a specific thread, but it's pretty aggravating to have his bloodlust burn a red AP, taking you under the cost of another character's red ability. There was times where I was stuck in a loop of bloodlust and red matching where I couldn't find a red match in time before I get under 7 red. So my next red match brings my stock from 6 -> 9 red AP and it's an automatic (-)1 red at the start of my turn and I'm stuck not being able to cast anything that costs 9 red AP. This is my idea for his hunger/bloodlust, just off the top of my head. After you have the red and it transforms to bloodlust, turn it into an active that costs 1 red AP. That way you can choose to expend it or save it for a more lethal ability. It is more flavorful to have a half vampire lose some control and cost your team some ap. But there is already a precedent with his 3* red, and it's like he's devolved going from a 3* to 4* character.
monsieurmojo wrote: Pulled a fifth red from a LL a couple days ago, and got him to 192 this morning. I can say this: the strike tiles are pretty insane. At 192, they're each 248 strength, and Bloodlust does 2536 base damage/turn. With a few of his strike tiles on the board, the damage starts piling up pretty fast. That kind of passive damage generation is going to be just disgusting on a boost week. Unlike his 3* counterpart, he's definitely something of a one-trick pony. That trick *is* pretty awesome. Sadly, like his 3* counterpart, the 10-red threshold makes him somewhat inconsistent. If there aren't enough red on the board to start generating those strike tiles, he's sort of useless.