johnnyde76 wrote: This is a bug that will cost people wins. If that GR Bandit gets hexproof early in that encounter, how is anyone supposed to race that when the creature has 289 Health??
Plastic wrote: She gives them hexproof, she isn't providing a hexproof aura that says "While Sigarda is in play, your creatures gain hexproof."
Outbreeder wrote: Harbinger of the Tides should not be able to target tokens when it enters the battlefield, because Harbinger clearly states that it returns target creature to opponent's hand. A token was never in the opponent's hand, thus it cannot "return" to where it has never been.
Outbreeder wrote: Furthermore, if you insist against reasonable logic that Harbinger is going to destroy tokens such as Red Devil anyway, then Red Devil should be able to do damage equal to it's power to opponent's first creature like it states. My Red Devil's are destroyed by Harbinger's ability to return target creature to opponent's hand, but Red Devil's ability to, when destroyed, do damage equal to it's power to opponent's first creature does not happen.
Ohboy wrote: When you lead with things like these Outbreeder wrote: Harbinger of the Tides should not be able to target tokens when it enters the battlefield, because Harbinger clearly states that it returns target creature to opponent's hand. A token was never in the opponent's hand, thus it cannot "return" to where it has never been. It's hard to take you seriously.
madwren wrote: johnnyde76 wrote: This is a bug that will cost people wins. If that GR Bandit gets hexproof early in that encounter, how is anyone supposed to race that when the creature has 289 Health?? I'd suggest blocking it, bouncing it, or using a creature sweeper.
Outbreeder wrote: Ohboy wrote: When you lead with things like these Outbreeder wrote: Harbinger of the Tides should not be able to target tokens when it enters the battlefield, because Harbinger clearly states that it returns target creature to opponent's hand. A token was never in the opponent's hand, thus it cannot "return" to where it has never been. It's hard to take you seriously. You may be right. Harbinger targeting tokens and then destroying them since it can't return them to opponent's hand might not be a bug. But I have seen other "return target creature to opponent's hand" cards not work on tokens. Is *that a bug? Are they supposed to destroy tokens? And if so, how come the bounce spells/abilities don't state that additional little tidbit? And how can you "return" something to somewhere it has never been? A Red Devil comes out in the form of a spell. The spell to summon the Red Devil was in my hand, not the Red Devil itself. Similarly, a Kor Ally token can come out via Oath of Gideon. How can a Kor Ally be returned to my hand? Logically it can't (it was never there!) and should be immune to the bounce spell. If it's gets destroyed as an alternative because it's a token, shouldn't that count as an additional ability that should be stated on the card doing the bouncing? I certainly don't think it should just be a given, because it's not even logical. If I am wrong, don't cut me down, explain it. I am here to gain information, as well as provide it. I think we all are.
Ohboy wrote: ...One such bug is the creature triggering "comes into play" effects when stolen/returned.
johnnyde76 wrote: Yes, for those not understanding what I am saying - I have no problem with Sigarda giving Hexproof "permanently". Just like Outbreeder mentioned (and I am only reiterating this since I want to make sure the Devs understand what I am seeing as a bug), when a creature gets disabled then it is supposed to wipe all text/abilities from that card. Yet somehow Hexproof stays when a creature becomes disabled.