Vhailorx wrote: Mitchjewitz wrote: Black is the last power that the AI uses. So if you have AP in other colors. Your other teammates will use their powers first, Gwenpool uses her black to throw her friends in the air for one turn. This means when the opponent goes they are impervious to damage and stun. Then on your turn they land and can be used again. This move is an excellent defensive move. This being said.... the game itself is offensive based. I am looking forward to teaming her up with falcap. But so what? At Max level this power still costs 9ap and only produces about 1k of protection. Boosted that's about 2k. That's nothing. Boosted imhb does 1.2k damage per ap with his red. Ice does 16k aoe with his green. Active defensive powers that do little more than negate match damage are basically worthless. We have learned this over and over again. The opportunity cost is way too high. Demi continues to substantially overvalue protect tiles and defense in general in their internal power valuation. 1 point of defense is much less valuable than 1 point of offense. Passive defensive skills have some value. Spiderwoman might have a useful active defensive skill. What other defensive skill in this game is actually worth prioritizing?
Mitchjewitz wrote: Black is the last power that the AI uses. So if you have AP in other colors. Your other teammates will use their powers first, Gwenpool uses her black to throw her friends in the air for one turn. This means when the opponent goes they are impervious to damage and stun. Then on your turn they land and can be used again. This move is an excellent defensive move. This being said.... the game itself is offensive based. I am looking forward to teaming her up with falcap.
zodiac339 wrote: Vhailorx wrote: Mitchjewitz wrote: Black is the last power that the AI uses. So if you have AP in other colors. Your other teammates will use their powers first, Gwenpool uses her black to throw her friends in the air for one turn. This means when the opponent goes they are impervious to damage and stun. Then on your turn they land and can be used again. This move is an excellent defensive move. This being said.... the game itself is offensive based. I am looking forward to teaming her up with falcap. But so what? At Max level this power still costs 9ap and only produces about 1k of protection. Boosted that's about 2k. That's nothing. Boosted imhb does 1.2k damage per ap with his red. Ice does 16k aoe with his green. Active defensive powers that do little more than negate match damage are basically worthless. We have learned this over and over again. The opportunity cost is way too high. Demi continues to substantially overvalue protect tiles and defense in general in their internal power valuation. 1 point of defense is much less valuable than 1 point of offense. Passive defensive skills have some value. Spiderwoman might have a useful active defensive skill. What other defensive skill in this game is actually worth prioritizing? That protect damage is, however, capable of shutting down quite a few levels worth of Epic match damage. Protect was never meant to shut down massive burst. And you don't have to use it if you're worried about the "opportunity cost" of her allies not making a match that turn. It's early defense to save on health loss from match damage bleed, or a strategic defensive move to protect the characters you really, really want to save. Let the AI blow their AP taking her out, then land and take the win. If you don't want to do it, feel free to not use it.
carrion pigeons wrote: The green gun mechanic has the effect of making the ability much worse on defense since the human player will get it 90 percent of the time. Offensively it's a good skill, but hard to imagine wanting to use her in pvp when she only has one medium quality ability the AI can use effectively.
carrion pigeons wrote: Her black would be good if there was a way to get it for free. For 9 AP it's not worth it.
carrion pigeons wrote: Her purple makes her useful in pve, so she has a niche, but I don't see how she can ever be very interesting. For all of the "new" things she does, none of it gives her any particularly valuable utility.
zodiac339 wrote: Keep a cheat sheet and strategically wreck the board, or decide to goof off with the weird things that 'Sploits can do. No, she isn't a massive powerhouse. But she's a whole lot more interesting than using Old Man Logan in every match you play.
spectator wrote: The game/d3 didn't actually ask you to do any of that, your fellow competitors did
Pylgrim wrote: Are all stats and effects posted in the OP at 5 covers? Do we know if something changes at 3 covers? (besides, I'm guessing, damage.)
zodiac339 wrote: That protect damage is, however, capable of shutting down quite a few levels worth of Epic match damage. Protect was never meant to shut down massive burst. And you don't have to use it if you're worried about the "opportunity cost" of her allies not making a match that turn. It's early defense to save on health loss from match damage bleed, or a strategic defensive move to protect the characters you really, really want to save. Let the AI blow their AP taking her out, then land and take the win. If you don't want to do it, feel free to not use it.
fanghoul wrote: zodiac339 wrote: That protect damage is, however, capable of shutting down quite a few levels worth of Epic match damage. Protect was never meant to shut down massive burst. And you don't have to use it if you're worried about the "opportunity cost" of her allies not making a match that turn. It's early defense to save on health loss from match damage bleed, or a strategic defensive move to protect the characters you really, really want to save. Let the AI blow their AP taking her out, then land and take the win. If you don't want to do it, feel free to not use it. I'm finding her black power surprisingly irritating in PvP. Not devastating, but annoying in that I'll be lined up to use a power or do a good move, and suddenly I can't target that character anymore. It makes me wonder about what would happen with an Iron Fist + Switch + Gwenpool team. (^this is a terrible idea)
ErikPeter wrote: Plot Armor is an awesome team up. Send your whole team airborne (it ends the turn, since no one is there to make a match) and make protects. Especially if the AI is about to beat the **** out of you with something, like say, countdowns going off or any attack that will fire without a target (e.g. IM46's Girl Friday, team damage).
notamutant wrote: ErikPeter wrote: Plot Armor is an awesome team up. Send your whole team airborne (it ends the turn, since no one is there to make a match) and make protects. Especially if the AI is about to beat the **** out of you with something, like say, countdowns going off or any attack that will fire without a target (e.g. IM46's Girl Friday, team damage). You tested it can be sent as a TU?