Toxicadam wrote: How is the MMR ever going to know your true rating if you are mashing skip 10 times before you find a battle? To the MMR you are 1-0, but in actuality you might have been 1-9. Also, it only charges -10 once you hit the 4th consecutive skip.
Phantron wrote: The MMR hell problem is generally self inflicted. If you don't spend all your time skipping people and actually lose some fights, then your MMR might actually go down. Since people are too scared of losing, the system has no reason to assume a guy who never loses is somehow overmatched againsth is opponents.
Ben Grimm wrote: Phantron wrote: The MMR hell problem is generally self inflicted. If you don't spend all your time skipping people and actually lose some fights, then your MMR might actually go down. Since people are too scared of losing, the system has no reason to assume a guy who never loses is somehow overmatched againsth is opponents. That's because of how badly the game punishes losing. It's gotten better since they reduced the points loss, but when you have to either use up at least 60% of your health packs or wait 8 hours, people have a very good reason to be afraid of losing. The health recovery situation is the biggest factor in encouraging people not to take risks.
Phantron wrote: So how's the game supposed to know that you suck if you never lose?
donnbobhardy wrote: So, the game is designed to only work correctly if you are playing poorly? Can you imagine an RPG where you had to have your entire party wiped out periodically in order to be able to advance?
Toxicadam wrote: donnbobhardy wrote: So, the game is designed to only work correctly if you are playing poorly? Can you imagine an RPG where you had to have your entire party wiped out periodically in order to be able to advance? This is about matchmaking in a PvP setting, not a single player experience. It's totally different things. It's no different than if you play games like chess or Scrabble in a competitive league. Your ranking is determined by your losses as well as your wins. It's a very fluid ranking.
Toxicadam wrote: I don't know why skill has to be mentioned when considering match making. You're not playing mano v mano against a human, you're playing against a flawed AI. As you state, things like luck, boosts, roster selection, order of play, etc play a large role in determining if you win or lose. So, those that can leverage those aspects of the game into more wins SHOULD play those that can do the same. Wins happen for reasons, not just because of a flip of the coin. --- /// -- Now, I suppose they could look at the details of the match (hp's lost, speed of win, cascades (luck)) to further determine what kind of quality of win it was. If you and I beat an opponent, and you leave unscathed, whereas I left it with one character with 10% of his HPs, that could be valuable information that could help MMR even more.