ErikPeter wrote: Lots of ideas here, but your spec is really... busy. There's definitely a through-line of attack/strike tile mastery, but there's so much going on here it's kind of hard to get a feel for how she would play out. Mechanically, the 'powering up' of her yellow (which really should just be purple and not change color) is a really neat idea. In practice, most battles will be over before she can fire her expensive active powers 3 times. I would rebuild something like this--and streamline each progressive power--with her other active powers being cheaper. I like steps 1 and 3-4 more than step 2 which doesn't follow the 'build up, unleash' flow of the battle as well as the others. I'd also pick a focus--she's got a lot of attack tiles but then also makes strike tiles pretty effectively which is kinda overkill. I'd focus on making just attack tiles but you could keep the attack-to-strike conversion in step 4.