Maggotbreath wrote: Any possibility of having characters regen health (once alive) based on a percentage instead of a flat rate? That way every character heals in say 2 1/2 hours (the time it takes to get 5 health packs back).
DD-The-Mighty wrote: any possibility of actually getting some life back for winning ot just not bothering with the whole heal business all together? As it stands now winning with less than 50% or less on any decently level character is pretty much a loss. Also Seeing as losing matches will be emphasis in the coming game development (mmr, skip tax, etc etc.)
Psykopathic wrote: DD-The-Mighty wrote: any possibility of actually getting some life back for winning ot just not bothering with the whole heal business all together? As it stands now winning with less than 50% or less on any decently level character is pretty much a loss. Also Seeing as losing matches will be emphasis in the coming game development (mmr, skip tax, etc etc.) It's already been announced a while back there IS NOT going to be a skip tax.
Puritas wrote: YEAAA nerf dat baglady I propose this thread title be changed to: When Sue Storm goes down, she takes twice as long!
Tannen wrote: Off topic. Are people really still calling it a skip tax? I like to call it a "more iso every fight" bonus... (iso farm tiem) The fact that someone can choose to kill that bonus and make it negative through pushing "skip" a lot, well, that's their problem, not mine. It'll even out with people getting more iso -- right up to the end of the round, when (just like your hero-points / boosts) you'll burn through as many as you want/can to get the position that you want.On topic. I am ambivalent with regard to the changes, as they're characters that I use rarely. I must admit that I did notice the IM40 timer was faster than other 3* to regen in the current tourney. *shrugs* I would agree that overall having the heroes heal faster would be good -- topping out at the time it takes for 5 health packs to regen sounds about right. Maybe standardise around this? ie 1* hero takes a max of 0.5 healthpack time to regen (~15 mins), 2* hero takes a max of 1 healthpack time to regen (~30 mins), 3* hero takes a max of 2.5 healthpack time to regen (~1.5 hrs), 4* takes a max of 5 healthpack time to regen (~3 hours)? Just a suggestion. Also, thank you for announcing the changes, minor though they may be.
IceIX wrote: News posted here on an upcoming minor server side change. Reposted for people that don't want to click through. Some of the characters in the game have had their Downed timers (time it takes to return to minimum health from being defeated) set incorrectly when they were released. We’ll be fixing this in an upcoming data patch. This is a relatively minor change, but figured that since it has impact in some positive ways for some characters and some negative ones for others that we wanted to get it out in front of everyone before it goes live. Note that these changes bring them into line with what the other characters of that rarity's timers are, so it's not really arbitrary, just a pure bugfix. Changes: Old -> New Ares - 50 minutes to 20 minutes Captain America - 50 minutes to 20 minutes Spider-Man (Bag-Man) - 50 minutes to 20 minutes Moonstone - 50 minutes to 20 minutes Iron Man (Model 40) - 5 minutes to 50 minutes Invisible Woman - 50 minutes to 100 minutes