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**** Sabretooth ****
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moss04
Posts:
147
Tile Toppler
August 2016
edited September 2016
in
Speculation and Concepts
It was challenging to create him because there are already plenty of slashing/healing strikers in the game. But wolverine needs his arch-nemesis so I hope I succeeded in coming up with something that feels thematic and yet at least a little different than what already exists.
Sabretooth (Classic)
Level 270:
HP: 14356 Tile Damage:
11
/
82
/
73
/
10
/
11
/64/4.0x
tpxt
Savage Maul - Cost: 8
AP
Sabretooth savagely mauls the opponent dealing
491
damage to the target.
If the target is stunned, he takes advantage of their weakened state dealing
82
additional damage for each friendly attack tile on the board, and healing himself for
438
.
Level Upgrades
Level 2:
686
damage,
114
damage / attack tile, heals
614
.
Level 3:
880
damage,
147
damage / attack tile, heals
789
.
Level 4:
1269
damage,
212
damage / attack tile, heals
1140
.
Level 5:
2055
damage,
343
damage / attack tile, heals
1842
.
Max Level -
4004
damage,
667
damage / attack tile, heals
3649
Crippling Claw - Cost: 7
AP
Sabretooth rends his claws into his opponent's weak spot, dealing
645
damage and stunning them
1
turn.
Level Upgrades
Level 2:
903
damage.
Level 3: Stuns
2
turns.
Level 4:
1264
damage.
Level 5:
1769
damage, stuns
3
turns.
Max Level -
3450
damage.
Furious Rush - Cost: 10
AP
Sabretooth barrels into his enemy, knocking them into their allies and leaving them bleeding. Deals
603
damage to the target and
320
damage to all other enemies, then adds a strength
52
attack tile for each enemy left up.
Level Upgrades
Level 2:
840
/
411
damage, strength
55
attack tiles.
Level 3:
1069
/
503
damage, strength
57
attack tiles.
Level 4:
1553
/
731
damage, strength
64
attack tiles.
Level 5:
2476
/
914
damage, strength
77
attack tiles.
Max Level -
4903
/
1808
damage, strength
151
attack tiles.
0
Comments
therightwaye
Posts:
459
Mover and Shaker
September 2016
Options
This is spot on.
0
ronin_san
Posts:
980
Critical Contributor
September 2016
Options
I could see him having a drax-like ability, that does finishing damage (and heals him a ton).
Drax has that mechanic where he does extra damage to enemies who have a lot of health. I could see the inverse of that healing Sabertooth, once he kills someone off. YOU DO NOT want him killing a teammate. That'd fuel him. Sabertooth is the sort of guy that
takes pleasure in gutting you, boy
.
The "blueflag:. I'm hung up on this 4* Cyke mechanic, a play on XFW's Green. What if you could destroy the highest enemy AP in a given grid 5x5, etc.... And that stuns them? It wouldn't need to do massive damage to be effective. He neuters your attack. Again, that's him playing with his prey like a cat who has its paw on the mouse's tail.
His
needs to combo off of his own abilities, generating AP for his attacks. What if it was a boosted 3* Carol passive, that gives him AP when ANYONE is downed? He's a loner. He's not a team player. Victor Creed is chaotic evil, but he'd just as soon benefit from teammates dying as he would enemies.
My $.02. All criticisms are welcome.
0
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