Yorien666 wrote: Control your card draw by keeping an (almost) full hand, so you don't run out of cards by drawing too much.
majincob wrote: Yorien666 wrote: Control your card draw by keeping an (almost) full hand, so you don't run out of cards by drawing too much. You never run out of cards as the deck is regenerated if you reach the end of the deck.
Barrelrolla wrote: I made this deck for the challenges for 8 or more supports in the event and I actually really liked it. It is focused on draining your opponents mana and spamming Island Elementals.
Morphis wrote: Because of that, the best way to use it is to ignore green matches.
celetizio wrote: I'm having a very hard time with the Oblivion Sower fight in story mode. How do you beat it with Kiora? thanks for your decks and strategy suggestions!
Reaganstorme wrote: Oath of Jace is fantastic with Sphinx's Tutelage. Cue Kiora mana denial deck!Creatures (2): Jori En, Ruin Diver Soulblade DjinnSpells (5): Artificer's Epiphany Stratus Walk Scatter to the Winds Talent of the Telepath Anchor to the ÆtherSupports (3): Prism Array Sphinx's Tutelage Oath of Jace Priority of cards: Sphinx's Tutelage --> Oath of Jace --> Soulblade Djinn --> Jori En. With all four cards in play, you draw two cards, Sphinx's Tutelage makes their top spell cost two more per draw. When you cast a spell or support, Oath will drain 1 mana for each spell you cast. 4 of your 5 spells draw a card and the 5th just drains their top card directly, repeating this process of draining and making their top card more expensive. And each of those spells is pumping up Jori En or your Islands by +2/+2 each. Your spells are cheap enough to cast on one match or from tutoring them with Talent, if you haven't already hit them with Kiora's drain ability to fill your mana. If you need an emergency body, Scatter to the Winds can be disabled for a turn or two to pump out some Islands. Otherwise, all your spells will be pumping Jori En from the Soulblade Djinn's ability triggering. These two are your kill path. Noyan Dar is a possible alternative to Soulblade Djinn, but I found him to be too expensive to be sitting there waiting to be cast and slows down your tempo. You are better off cycling though your spells and cards quickly. In the event that you don't get them early, Kiora will give you a guaranteed creature with her second ability and pump it for you too. Sometimes it's better to do this anyway even if you do have a creature in hand as unwanted cards can be discarded to a triggered Sphinx's Tutelage gem. Prism Array has bonus card draws, so always discard down to 4 cards or so at the end of your turn if you can. You'll get two draws anyway if you have Jori En out. My Kiora is at level 40, and she's managed to get a perfect game (no spells cast by opponent for entire game) against a Liliana QB deck, pricing whatever spells they had out of cascade range, and keeping them fully drained. Alternatives cards for this deck include: Stormchaser Mage, Sigiled Starfish and Jhessian Thief as your creatures; Bone to Ash, Calculated Dismissal, Dispel, Horribly Awry, Spell Shrivel, and Clash of Wills as your drain cards; Brilliant Spectrum or Coastal Discovery to draw more cards, with a bonus of more Islands if you use the latter; use Anticipate if you don't have Talent of the Telepath; any other cheap support to replace Prism array: Prism Ring (life gain), Jayemdae Tome (card draw), any of the mana fixing supports. Ideally, you should be able to cast these off of one Blue or Green match.
PapiLouis4 wrote: this seems like to much card draw if that makes sense lol. i already get a ridiculous amount of card draw with prism/sphinx/thopter network/scatter combo. my jace is so dirty with this combo, especially when i use his 2nd ability to bring back scatter after theyve filled up their first card a bit. i think the most i got one guy was when he landfalled and cascaded into about 20 mana total and it only filled it up a little over half xD ah nvm, seems u dont have thopter network,
Reaganstorme wrote: PapiLouis4 wrote: this seems like to much card draw if that makes sense lol. i already get a ridiculous amount of card draw with prism/sphinx/thopter network/scatter combo. my jace is so dirty with this combo, especially when i use his 2nd ability to bring back scatter after theyve filled up their first card a bit. i think the most i got one guy was when he landfalled and cascaded into about 20 mana total and it only filled it up a little over half xD ah nvm, seems u dont have thopter network, I wish I had Thopter Spy Network! If you get an extra one please send it my way. I get what you mean about too much draw, but if you are doing draw-denial, you should be tossing cards 4-5-6 out if you are not going to play cards to make space this turn. The card I toss the most is Anchor to the AEther, because once I've got the combo rolling, there ARE no creatures to bounce. I still need to have a creature counter for the early game, and if they get too much of a head start or blow up my key supports too quickly, then i'll be dead before I can recover from 3 Eldrazi to my face.