wymtime wrote: People have been saying pair with Thing, but I think her best partner is Mr F. He can provide the cheep shields to flip and can then fire off extra strike tiles. A Mr F carnage wasp team would be a strong pairing for her. u can stun then flip the protect tiles. This will allow you to double dip on the strike tiles. Overall her black is average and her best ability is probably her AP steal. She is a third wheel at best. Everyone thinking gather enough AP to fire yellow 2 times is nuts. 18 AP in any color is just too much to gather on a consistant basis to make a character viable without a massive AP generator. I just don't see her steal based on a CD generating AP fast enough. How many times will that CD be matched? From the new characters released she is with Spider Gwen and Cho and will sit at min level on most rosters.
Vhailorx wrote: wymtime wrote: People have been saying pair with Thing, but I think her best partner is Mr F. He can provide the cheep shields to flip and can then fire off extra strike tiles. A Mr F carnage wasp team would be a strong pairing for her. u can stun then flip the protect tiles. This will allow you to double dip on the strike tiles. Overall her black is average and her best ability is probably her AP steal. She is a third wheel at best. Everyone thinking gather enough AP to fire yellow 2 times is nuts. 18 AP in any color is just too much to gather on a consistant basis to make a character viable without a massive AP generator. I just don't see her steal based on a CD generating AP fast enough. How many times will that CD be matched? From the new characters released she is with Spider Gwen and Cho and will sit at min level on most rosters. Much better than cho. But I don't think Gwen isn't the right analogy either. Gwen has some nice synergy with her purple/red. But her yellow is straight up terrible. Wasp doesn't have anything that bad, and maybe not anything that good. Perhaps someone like miles is a better analogy? Fairly cheap, passive ap generation, decent damage output.
Vhailorx wrote: If I am reading FierceKiwi's post correctly, the stun on black happens at 7 blue (with 5 covers) and drains some blue as well. Her passive triggers at 9 blue ap, but I don't think it actually costs an AP, so whenever you have 9+, she spawns a CD every turn that will steal 2 random AP, or do modest damage if matched by the ai. I happily concede that I don't have a perfect sense of just how good this power will be (especially given the tension with her black), but I think it might actually be pretty good. Loki steal's 8 AP after 2 rounds, but only triggers when the ai makes a move, and that power is quite strong. her yellow seems likely to be a power like trickery or elektra purple: VERY good in specific situations, but of almost no value at any other time. You are talking me down from my opening 'upside not quite as good as nova.' That may have been ambitious. But I think somewhere in that Mile/War Machine mid tier seems more reasonable.
Polares wrote: Vhailorx wrote: If I am reading FierceKiwi's post correctly, the stun on black happens at 7 blue (with 5 covers) and drains some blue as well. Her passive triggers at 9 blue ap, but I don't think it actually costs an AP, so whenever you have 9+, she spawns a CD every turn that will steal 2 random AP, or do modest damage if matched by the ai. I happily concede that I don't have a perfect sense of just how good this power will be (especially given the tension with her black), but I think it might actually be pretty good. Loki steal's 8 AP after 2 rounds, but only triggers when the ai makes a move, and that power is quite strong. her yellow seems likely to be a power like trickery or elektra purple: VERY good in specific situations, but of almost no value at any other time. You are talking me down from my opening 'upside not quite as good as nova.' That may have been ambitious. But I think somewhere in that Mile/War Machine mid tier seems more reasonable. Blue may be REALLY good, as you said, once you get 9AP if you dont spend that AP you get a 1 turn countdown that steals 2AP EVERY TURN (or it does some damage if matched). You need to get the 9 AP, but after that, you basically get 5AP every turn! So if you use a rainbow team this will be the best accelerator power in 4 land!
notamutant wrote: Polares wrote: Vhailorx wrote: If I am reading FierceKiwi's post correctly, the stun on black happens at 7 blue (with 5 covers) and drains some blue as well. Her passive triggers at 9 blue ap, but I don't think it actually costs an AP, so whenever you have 9+, she spawns a CD every turn that will steal 2 random AP, or do modest damage if matched by the ai. I happily concede that I don't have a perfect sense of just how good this power will be (especially given the tension with her black), but I think it might actually be pretty good. Loki steal's 8 AP after 2 rounds, but only triggers when the ai makes a move, and that power is quite strong. her yellow seems likely to be a power like trickery or elektra purple: VERY good in specific situations, but of almost no value at any other time. You are talking me down from my opening 'upside not quite as good as nova.' That may have been ambitious. But I think somewhere in that Mile/War Machine mid tier seems more reasonable. Blue may be REALLY good, as you said, once you get 9AP if you dont spend that AP you get a 1 turn countdown that steals 2AP EVERY TURN (or it does some damage if matched). You need to get the 9 AP, but after that, you basically get 5AP every turn! So if you use a rainbow team this will be the best accelerator power in 4 land! Where are you getting 5 AP stealing every turn? It would be 2 AP a turn, or 0 AP a turn if the random tile is on a color the enemy has no AP of, or if it is matched away. Hood can steal rainbow in much easier conditions, although he is too low health for the modern era. I have to say, after some more consideration, I think she is horrible. I cannot think of any situation I would use her over anyone besides Cho and Mr. F in 4 star land. Her moves literally work against each other. You have a passive which will literally do nothing for minimum 3 turns, and a black that you can't use unless you want your passive to disappear. Her moves are also really low damage. Really bad character, although I think thematically it is fine. Most characters I level for their battle of whatever, except for Cho and Mr. F. Wasp is being added to the list of characters I won't add a single level to.
notamutant wrote: Where are you getting 5 AP stealing every turn? It would be 2 AP a turn, or 0 AP a turn if the random tile is on a color the enemy has no AP of, or if it is matched away. Hood can steal rainbow in much easier conditions, although he is too low health for the modern era. I have to say, after some more consideration, I think she is horrible. I cannot think of any situation I would use her over anyone besides Cho and Mr. F in 4 star land. Her moves literally work against each other. You have a passive which will literally do nothing for minimum 3 turns, and a black that you can't use unless you want your passive to disappear. Her moves are also really low damage. Really bad character, although I think thematically it is fine. Most characters I level for their battle of whatever, except for Cho and Mr. F. Wasp is being added to the list of characters I won't add a single level to.
notamutant wrote: I have to say, after some more consideration, I think she is horrible. I cannot think of any situation I would use her over anyone besides Cho and Mr. F in 4 star land.
Vhailorx wrote: notamutant wrote: Where are you getting 5 AP stealing every turn? It would be 2 AP a turn, or 0 AP a turn if the random tile is on a color the enemy has no AP of, or if it is matched away. Hood can steal rainbow in much easier conditions, although he is too low health for the modern era. I have to say, after some more consideration, I think she is horrible. I cannot think of any situation I would use her over anyone besides Cho and Mr. F in 4 star land. Her moves literally work against each other. You have a passive which will literally do nothing for minimum 3 turns, and a black that you can't use unless you want your passive to disappear. Her moves are also really low damage. Really bad character, although I think thematically it is fine. Most characters I level for their battle of whatever, except for Cho and Mr. F. Wasp is being added to the list of characters I won't add a single level to. I think you might be undervaluing 2 extra ap (and stolen ap, which is even better) every turn, even if it does take a while to get going. Not counting cascades or match4/5s, you will be getting 5ap a turn, and the AI will be getting only 1. That starts to approach Hood levels of suppression. The tension between black and blue is a pretty big drawback though (and undoubtedly the design intent). And I will definitely agree that her overall damage numbers are a big step back from the eye-popping totals we saw in recent 4* releases like Kate Bishop, Moon Knight and Drax.
wymtime wrote: For the 2 AP steal it is dependant on what color the CD tile lands on. If it lands on a color you and the enemy does not need you are stealing 2 empty AP. Also it sounds like you get 9 blue place a CD wait a turn, CD resolves steal 2 AP, wait a turn place a CD. That would be 2 AP steal every other turn and if you use you her black Blue goes away. It will need to be a really long match for blue to be really effective. Mind you it could save you from a big hit if it steals the right AP. I just don't see this power producing a CD every turn. I could be wrong but I am not reading it that way.
Vhailorx wrote: wymtime wrote: For the 2 AP steal it is dependant on what color the CD tile lands on. If it lands on a color you and the enemy does not need you are stealing 2 empty AP. Also it sounds like you get 9 blue place a CD wait a turn, CD resolves steal 2 AP, wait a turn place a CD. That would be 2 AP steal every other turn and if you use you her black Blue goes away. It will need to be a really long match for blue to be really effective. Mind you it could save you from a big hit if it steals the right AP. I just don't see this power producing a CD every turn. I could be wrong but I am not reading it that way. We won't know for sure until we can test her, but for it work like like Switch's tile, I would expect the text to read like switch (or IF or Cage): If X does not already exist, then at the start of each turn spawn X. Instead, the only contingency language is about blue AP. So I think it's possible that she will spawn a tile every round. If it's only every other round, well, that's 1/2 as good and would be a big blow to overall value.
Pylgrim wrote: Since passive abilities that trigger at the beginning of the turn tend to do so before CD tiles "count down" in an ordered sequence, I wonder if it may happen that she places a new CD tile below the one created the previous turn, and as a result both go off in that turn.
Cthulhu wrote: Hello, final getting back into things after going to a conference and getting some kind of conference plague. Sorry for not posting the stats earlier.
notamutant wrote: Polares wrote: Blue may be REALLY good, as you said, once you get 9AP if you dont spend that AP you get a 1 turn countdown that steals 2AP EVERY TURN (or it does some damage if matched). You need to get the 9 AP, but after that, you basically get 5AP every turn! So if you use a rainbow team this will be the best accelerator power in 4 land! Where are you getting 5 AP stealing every turn? It would be 2 AP a turn, or 0 AP a turn if the random tile is on a color the enemy has no AP of, or if it is matched away.
Polares wrote: Blue may be REALLY good, as you said, once you get 9AP if you dont spend that AP you get a 1 turn countdown that steals 2AP EVERY TURN (or it does some damage if matched). You need to get the 9 AP, but after that, you basically get 5AP every turn! So if you use a rainbow team this will be the best accelerator power in 4 land!
That Buzzing Sound - Level 5 wrote: (PASSIVE) Wasp shrinks down and flies around the battlefield, distracting opponents and gaining a tactical advantage! At the start of your turn, if you have at least 9 Blue AP, creates a random 1-turn Countdown tile that steals 2 AP of its color. If an enemy matches this tile, Wasp stings the target for 694 damage.