loroku wrote: Now that the devs have gone back into hibernation mode (they only come out 1 week every two months) it is up to us to provide info! Then again, unless you know what you're buying, why would someone take the plunge blind? I will say it makes more sense as to why those first PWs will be available for crystals May 14 (was that it?), since they're probably releasing one or two per week until then. More information on that would also have been nice. I guess we have 2 colors left and 2 weeks until May 14 so... one more per week? Blue then green maybe?
Hibernum_JC wrote: loroku wrote: Now that the devs have gone back into hibernation mode (they only come out 1 week every two months) it is up to us to provide info! Then again, unless you know what you're buying, why would someone take the plunge blind? I will say it makes more sense as to why those first PWs will be available for crystals May 14 (was that it?), since they're probably releasing one or two per week until then. More information on that would also have been nice. I guess we have 2 colors left and 2 weeks until May 14 so... one more per week? Blue then green maybe? Sorry about the lack of information, guys. I know I'm starting to sound like a broken record, but we're incredibly busy adding more and more features into the game. There should be a post a little bit later today that describes Koth so that nobody goes into it fully blind.
LakeStone wrote: Hello – ... After this period, these Planeswalkers will not be available to acquire in the game until May 13th. But don’t fret, at that time, players will be able to purchase these Planeswalkers at the Vault via Mana Crystals.
AngryGerman wrote: LakeStone wrote: Hello – ... After this period, these Planeswalkers will not be available to acquire in the game until May 13th. But don’t fret, at that time, players will be able to purchase these Planeswalkers at the Vault via Mana Crystals.
LakeStone wrote: Hello – ... We plan to introduce new Planeswalkers for BFZ in the coming weeks and will have new competitive ways to earn them, so please stay tuned for these future updates from the team.
Hibernum_JC wrote: Sorry about the lack of information, guys. I know I'm starting to sound like a broken record, but we're incredibly busy adding more and more features into the game. There should be a post a little bit later today that describes Koth so that nobody goes into it fully blind.
EDHdad wrote: ... I don't have the creatures necessary to exploit an all-in red creature strategy (Zada Hedron Grinder, for example), and I'm definitely not interested in paying $15 for him, but it's really interesting that he just sort of randomly appeared as an in-app purchase.
Cwest79 wrote: The cards were definitely random None of the the cards procured were beneficial in any way at all. Also since using Koth I barely have red gems on my board and can not seem to get any decent cascades although the cpu bangs them out non stop every turn and it may be just me but there are barely any red gems on the board Literally like 4 to 5. I try to enhance with supports that change gems to red and am still constantly hosed game after game after game C'mon This is actually starting to get very infuriating and it makes me want to throw my f*cking phone. Enough is Enough. That is all
madwren wrote: A significant problem is that to make more red gems, you need supports, but right now supports generally get destroyed in 1-3 turns. Chandra's rise in the metagame and the seeming increase in cascades has crippled support dependencies.
Plastic wrote: Honestly it feels like there's some new kind of algorithm to produce more cascades since the patch. Personally, I believe since they introduced landfall there might be some truth to it in order to make the mechanic relevant. /tinfoilhat
liminal_lad wrote: Plastic wrote: Honestly it feels like there's some new kind of algorithm to produce more cascades since the patch. Personally, I believe since they introduced landfall there might be some truth to it in order to make the mechanic relevant. /tinfoilhat It's felt this way to me too. But then I remember that whenever this came up in MPQ world, everyone jumped on you and told you you that you were paranoid for doubting the RNG.
Hibernum_JC wrote: I can say a few things here. 1- We haven't changed anything in the way we generate gems. In fact, it's completely random, and I can say with 100% certainty that the AI does not know what gems will drop, and does not play to generate cascades. As others have stated, the big difference here is due to the fact that Chandra has board destruction on some of her abilities and that essentially can generate extra cascades and matches every turn. This is something we might address in the future. 2- The Ingest mechanic, in itself, is made partly for mana denial. It goes without saying that against Koth, it's incredibly powerful as you can deny a lot of his red matches. You can counter that in a few ways, one of which is to include more Devoid cards, which will actually benefit him (Devoid matches will give 3 mana instead of his regular 2 on off-colors at max level) or include more Processors into your decks so you can turn the Ingest into an advantage. Regardless of all this, Ingest is already regarded by the community as a relatively useless ability, so we'll see how this pans out, but I'm not too worried as if massive Ingest decks start to pop out there's already built-in ways to deal with it.