Domino wrote: I wonder if the AI has Juggernaut headbutt himself to death if there are enough red tiles available for matching. I've always wondered about this. Or would the other team go down before that happened?
Aluminium_Man wrote: Juggernaut suicide always annoys me, I bet the AI does it just to extend my healing time.
Shikao wrote: Aluminium_Man wrote: Juggernaut suicide always annoys me, I bet the AI does it just to extend my healing time. Damage received on defence do no affect your healing time. And yeah, AI could use some improvement. But then people will start complaining it's too hard to beat... welcome to the internet
Zathrus wrote: Domino wrote: I wonder if the AI has Juggernaut headbutt himself to death if there are enough red tiles available for matching. I've always wondered about this. Or would the other team go down before that happened? Yes. It'll also happily do Blood Thorn (Forest or Jungle environmental ability; I forget) and kill itself (even the last character). Won many matches PvE against Juggernaut this way, as well as a few PvP matches w/ either Jugg or Forest tiles. The AI looks for 4-matches, but not 5-matches (it'll only get a 5 if they're in a straight line), it only uses abilities if it has the AP for them at the start of the turn, and it has really weird color priorities as noted above. What's The Ladder's team? Is there any rational reason for it to be collecting Purple? Even to block you?
ZzzWolph wrote: In my experience, the AI ragnaroks like to collect green over red and AI spidey likes to collect purple over blue. No matter what character though, they all love matching environmental tiles
fatcatfan wrote: I noticed in the weekend tourney that the AI would suddenly have huge amounts of environmental AP. Probably news only to me, but apparently matching a critical tile with environmental tiles multiplies the environmental AP received. In small amounts it's no problem, but I lost a few rounds due to this. Five turns in a row of the AI using boosted criticals tiles created from spending env-AP was more than I could withstand. I'm used to controlling the colors the AI gets, but I haven't typically worried about blocking it from getting environmental tiles.