RoboDuck wrote: Pylgrim wrote: scottee wrote: I think people are overreacting. But I guess I always think that. Previously a level 166 Cyclops was being buffed to level 240. So 240 was the max. But now, you can take Cyclops to level 266, which means when buffed, he'll be over level 340 (not sure if buffs are % based). So comparing at level 240, yes, they're weaker. But comparing at their highest attainable levels, it won't even be close. First, it is not consolation to us that you say that our characters will be strong once we gather a 100 covers of them. Second, as far as I know there are no fully championed 3*s yet but available reports of the highest ones around suggest that they are still nowhere near as powerful as they were pre-nerf. In other words, a level 300 or so 3* is not as strong as a level 240 one used to be. It may well be that they will only become as strong at level 340 (fully championed + buffed) meaning that all that championing did for them was making them a 100 covers weaker. So yeah, no overreaction. RoboDuck wrote: Pinko McFly wrote: Wasn't the 3* nerd initially acknowledged as a bug, then never mentioned again? Yes it was & acknowledged by a Dev. Used to be stickied in the Bug forum. Its totally buried now, but can view it here:viewtopic.php?f=9&t=37685 I'm pretty sure they hope we forget & shut up about it. It was supposed to be fixed on this latest patch, but theres been silence on it for a month. Read what I posted above. The admitted bug was one already resolved regarding the amount of levels given by a buff (e.g. 120 instead of 124 for a featured 3*). It was never this issue. Yeah, I'm not following. The link I linked isn't about levels being off, its about the same boosted characters doing drastically different damage the day of the champions patch. Nothing about levels. Its about power.
Pylgrim wrote: scottee wrote: I think people are overreacting. But I guess I always think that. Previously a level 166 Cyclops was being buffed to level 240. So 240 was the max. But now, you can take Cyclops to level 266, which means when buffed, he'll be over level 340 (not sure if buffs are % based). So comparing at level 240, yes, they're weaker. But comparing at their highest attainable levels, it won't even be close. First, it is not consolation to us that you say that our characters will be strong once we gather a 100 covers of them. Second, as far as I know there are no fully championed 3*s yet but available reports of the highest ones around suggest that they are still nowhere near as powerful as they were pre-nerf. In other words, a level 300 or so 3* is not as strong as a level 240 one used to be. It may well be that they will only become as strong at level 340 (fully championed + buffed) meaning that all that championing did for them was making them a 100 covers weaker. So yeah, no overreaction. RoboDuck wrote: Pinko McFly wrote: Wasn't the 3* nerd initially acknowledged as a bug, then never mentioned again? Yes it was & acknowledged by a Dev. Used to be stickied in the Bug forum. Its totally buried now, but can view it here:viewtopic.php?f=9&t=37685 I'm pretty sure they hope we forget & shut up about it. It was supposed to be fixed on this latest patch, but theres been silence on it for a month. Read what I posted above. The admitted bug was one already resolved regarding the amount of levels given by a buff (e.g. 120 instead of 124 for a featured 3*). It was never this issue.
scottee wrote: I think people are overreacting. But I guess I always think that. Previously a level 166 Cyclops was being buffed to level 240. So 240 was the max. But now, you can take Cyclops to level 266, which means when buffed, he'll be over level 340 (not sure if buffs are % based). So comparing at level 240, yes, they're weaker. But comparing at their highest attainable levels, it won't even be close.
RoboDuck wrote: Pinko McFly wrote: Wasn't the 3* nerd initially acknowledged as a bug, then never mentioned again? Yes it was & acknowledged by a Dev. Used to be stickied in the Bug forum. Its totally buried now, but can view it here:viewtopic.php?f=9&t=37685 I'm pretty sure they hope we forget & shut up about it. It was supposed to be fixed on this latest patch, but theres been silence on it for a month.
Pinko McFly wrote: Wasn't the 3* nerd initially acknowledged as a bug, then never mentioned again?
vaportrail wrote: I saw a screenshot of a fully champed level 266 Scarlet Witch during her event, she had something like 50-60k health and was boosted to 465 or something to that effect and did crazy damage. I believe they changed it to keep them from being completely out of control when buffed.
Dauthi wrote: scottee wrote: So comparing at level 240, yes, they're weaker. But comparing at their highest attainable levels, it won't even be close. Exactly this. If they kept the original power levels, I believe 3*s would be too strong, or show less significant power changes. What it also means is that elder 3* rosters will be as strong as 4* rosters making the transition easier to get to 4*s. Here is what the system will look like over time:Weakest to Strongest (and means they are fairly equal) Elder 2* Champions and Newer 3* Champions Elder 3* Champions and Newer 4* Champions Elder 4* Champions and Newer 5* Champions Elder 5* Champions We now have more specific roster types that can equate to each other, which should in theory help the transition by far better than before.
scottee wrote: So comparing at level 240, yes, they're weaker. But comparing at their highest attainable levels, it won't even be close.
Warbringa wrote: In PvE it is also now a lot harder because the enemy goons did not get a downward buff
tanis3303 wrote: Warbringa wrote: In PvE it is also now a lot harder because the enemy goons did not get a downward buff Didn't they tho? I don't know about y'all, but I've noticed that Ares, Moonboobs and Pals® do significantly less damage with their spammy skills than what I'm used to. Moony hit me with a Photon Blast this morning and it only did a few thousand damage. Ares fired off Onslaught with 7-8 green and it too only did a few thousand. I'm used to those skills firing off and taking half of my characters health away. Don't get me wrong here, I'm not defending the across the board 3* nerf: It SUCKS. I guess they did it because they thought there would be lvl 266 LThors running rampant two days after championing, maybe? I play a LOT and my highest level 3* is 180. That's 14 extra covers on her (Mystique in case you're curious) since championing went live, so its going to take close to a year I'd guess to get any of them close to max champ level for anyone but mega-whales that are buying up 40 packs every day. And those mega-whales? Yea, they're not using 3*s no matter what level they are when they can run high level champed 4 & 5*s instead. The huge nerf to the entire 3* tier makes little sense to me...
Lukoil wrote: Goons - non-hero characters. 2* characters were nerfed too. All 4* were buffed. all 3* and 2* were nerfed.
avs962 wrote: Let's face it, even at their best, their communication was still pretty bad. They have actively ignored important questions on this forum for two years. Sadly, this will be ignored too. They decimate the competitiveness of their largest tier of characters and just wash their hands of it while transitioners are left to scrape and claw for their slim slim chance to find their way out of their hell.