LordWill wrote: Hey Thanks for answering! I agree with what has been said, its nice to have a little something than nothing. For example, if a patch is coming soon (maybe today) this would have been a great opportunity to say something a week ago saying we are working on X, Y , Z and will have a patch out soon. It doesn't need to contain specifics but a taste of whats going on. The dev team DOES know what they are working on and whats coming (at least I am hoping they do) so they could shed a little light on it. I don't think people will pull out their pitchforks for giving people a taste of whats to come, even if it doesn't happen right away. Most people (although I know not all and you can't please everyone) would welcome more communication. So I am going to help the developers and give some ideas so you don't make the same mistakes Demiurge made. 1. Have a PLAN of where you are going. You have already laid the foundation of the game, so I hope you have really done a lot of planning of future features and enhancements for down the road and where you are wanting to take the game AND how you want people to play it. One of the problems Demiurge had is trying to change the basic fundamentals of the game, for example how the Character covers worked they have changed it several times, scaling, event times, reward issues, balance problems etc. If you look at the progressive of their game it almost seems like they couldn't figure what direction to go and spend lots of time, months of development on features that just plain failed. 2. Use us as a resource. We have so many talented and creative people on this forum who would like nothing better than to help you and help you avoid many costly mistakes. Think of it as expanding your creative team by 100 for zero cost. Or maybe compensate people with Crystals if you use their ideas. Create Design/Idea/Card/Event contests and see what people come up with. It costs you NOTHING. So you can keep the same 5 people on the creative team you have now or you can open things up and expand your resources. 3. Listen to our feedback, we are the ones who pay the bills. We want this game to succeed. Communicate with us. Treat us how you want to be treated. 4. Maybe just have a weekly dev team check in or something, doesn't mean you need to do a 30 minute video, just a weekly post or something letting us know how things are going. Even if its "Hey were are still working on the crashing bug! Wish us luck" or something like that. We appreciate that then stone silence. I stopped posting to the MPQ forums because it was just a dead horse. The Devs had in their mind exactly how they wanted to do their game and were going to do it no matter what anyone said. It's taken them 2 years to figure out some of the feedback that was given about issues we saw and they are now just implementing those features. So save yourself 2 years and you will be better off Looking forward to continuing to support this game. I think everyone wants it to be a success.
LordWill wrote: For example, if a patch is coming soon (maybe today) this would have been a great opportunity to say something a week ago saying we are working on X, Y , Z and will have a patch out soon. It doesn't need to contain specifics but a taste of whats going on.
Nerimos wrote: LordWill wrote: For example, if a patch is coming soon (maybe today) this would have been a great opportunity to say something a week ago saying we are working on X, Y , Z and will have a patch out soon. It doesn't need to contain specifics but a taste of whats going on. Well that's exactly what they did when they posted in news and announcements last week: "Random Game Crashes Occurrence: Players can experience a random crash in all areas of the game. Solution: The bug will be fixed in the upcoming version 1.3.1, next week."