Ariakos wrote: I agree. In order to make any sense in this chaos we need more PvE material. And functional SHIELD training area which should not be like the current competitive PvP arena but rather what it stands for: TRAINING. Let the newcomers and casual players have some route where they can get at least some ISO, HP and heroic covers to juice their interest. Throw away the training ground leaderboard and player's progression affection to PvP MMR. Alter the current training ground rewards way lower, shuffle them once in awhile and let the player's reward progress nullify to zero every week (or month). Now that would be encouraging way to let people slowly build up their teams. Right now SHIELD training ground just plain doesn't work since rewards are static and nobody can reach the higher awards. PvP tourneys are broken. They never were fun for me anyways so I could live with that. But then the devs tinykittyed up the latest PvE tournament with sudden and multiple alterations to the rules. The result was unfunny and broken PvE also. Right now there's no incentive for me to A) try to compete against the game rules I find unfair and or spend any more money to support the game ( I have done it several times, so I hope that has some weight). But this current version is not what I want to support. I want more constant PvE and I can see I'm not alone. Give us a Chapter 1 PvE that is suitable for high level 1*s and low-to-mid level 2*s and is not time limited.