Warbringa wrote: The hit points for these guys for every ten levels is only 500 (Hood) and 600 (Loki) though. I can see maybe to level 150 for the hit point part of it but isn't tanking colors important for PvP though? 500 or 600 health is nothing when you are facing level 166+ teams consistently like I am. I can save health packs in PvP by having my tanks take the damage instead of Hood and Loki for example. I do both PvE and PvP, although lately I have been concentrating more on PvE.
Tryke wrote: There is a level where you can have your other 166 characters tank their colours even when they are boosted. As you said, hood and loki don't gain much hp per level anyway and a bit more hp or levels aren't going to save them on PvP defense. While hp and levels are used as a deterrent, honestly it doesn't matter if your loki and hood are max level or a bit underleveled. They're gonna get hit either way. Keeping them underleveled gives you the benefit of flexibility in tank selection on PvP offense and PvE. Just my two cents.
Quebbster wrote: I disagree. On PvP defense, every little bit of HP helps, particularly for nasty support pieces like Loki and Hood. The longer they live, they more they can slow you down. For every level they are missing they become a much more attractive target.