Omega Red (Arkady Rossovich)****
Jarvind
Posts: 1,684 Chairperson of the Boards

Omega Red (Arkady Rossovich)
4 Star Rarity (Legendary)
At Max Level: HP: 16000 Tile Damage: 11/82/11/64/10/73/4.0x
Coil Lash - 9
APOmega Red whips his carbonadium coils across the battlefield, breaking the enemy formation. Deals 400 damage to a random enemy and swaps 3 random pairs of Basic or enemy Protect tiles. Swapped special tiles are destroyed, but do not cause damage or generate AP.
Level Upgrades
-
Level 2: 550 damage and swaps 4 pairs of tiles.
Level 3: 700 damage and swaps 5 pairs of tiles. Can swap enemy Attack tiles.
Level 4: 1025 damage and swaps 6 pairs of tiles. Can swap enemy Strike tiles.
Level 5: 1300 damage and swaps 8 pairs of tiles. Can swap enemy Countdown tiles.
-
Level 3: 2000 damage.
Level 4: 2900 damage.
Level 5: 4500 damage.
Life Drain - 12
APOmega Red pins the targeted enemy and drains their life force, dealing 350 damage and healing himself for 425.
Level Upgrades
-
Level 2: 475 damage / 600 healing.
Level 3: 675 damage / 900 healing.
Level 4: 890 damage / 1200 healing.
Level 5: 1300 damage / 2000 healing.
-
Level 3: 2390 damage/ 3750 healing.
Level 4: 3100 damage / 5500 healing.
Level 5: 5000 damage / 7500 healing.
Death Factor - PASSIVE

Arkady's toxic pheromones are always building, deadly to himself and his enemies alike and forcing him to seek out life force to devour. If one does not exist, creates a 4-turn Countdown tile that deals 100 damage to Omega Red each turn. If matched or destroyed, deals 300 damage to the enemy team. If it expires, generates 2 black AP.
Level Upgrades
-
Level 2: 150 self/500 enemy damage. Level 3: 210 self/625 enemy damage. Generates 3 black AP on expiration.
Level 4: 350 self/ 850 enemy damage. Level 5: 400 self/ 1275 enemy damage. Generates 5 black AP on expiration.
-
Level 3: 400 self/1025 enemy damage.
Level 4: 490 self/ 1700 enemy damage.
Level 5: 550 self/ 2500 enemy damage.
2
Comments
-
Jarvind wrote:

Omega Red (Arkady Rossovich)
4 Star Rarity (Legendary)
At Max Level: HP: 23000 Tile Damage: 11/82/11/64/10/73/4.0x
Coil Lash - 8
AP
Omega Red whips his carbonadium coils across the battlefield, dealing 450 damage to a random enemy and swapping 3 random pairs of Basic tiles.
Level Upgrades
-
Level 2: 650 damage and swaps 4 pairs of tiles. Can swap enemy Protect tiles.
Level 3: 800 damage and swaps 5 pairs of tiles. Can swap enemy Attack tiles.
Level 4: 1100 damage and swaps 6 pairs of tiles. Can swap enemy Strike tiles.
Level 5: 1600 damage and swaps 8 pairs of tiles. Can swap enemy Countdown tiles.
-
Level 3: 2500 damage.
Level 4: 3300 damage.
Level 5: 5900 damage.
Life Drain - 12
AP
Omega Red pins the targeted enemy and drains their life force, dealing 350 damage and healing himself for 425.
Level Upgrades
-
Level 2: 475 damage / 600 healing.
Level 3: 675 damage / 900 healing.
Level 4: 890 damage / 1200 healing.
Level 5: 1300 damage / 2000 healing.
-
Level 3: 2390 damage/ 3750 healing.
Level 4: 3100 damage / 5500 healing.
Level 5: 5000 damage / 7500 healing.
Death Factor - PASSIVE
Arkady's toxic pheromones are always building, deadly to himself and his enemies alike and forcing him to seek out life force to devour. If one does not exist, creates a 4-turn Countdown tile that deals 100 damage to Omega Red each turn. If matched or destroyed, deals 300 damage to the enemy team. If it expires, generates 2 black AP.
Level Upgrades
-
Level 2: 150 self/500 enemy damage. Increases tile duration to 5.
Level 3: 210 self/625 enemy damage. Generates 3 black AP on expiration.
Level 4: 350 self/ 850 enemy damage. Increases tile duration to 6.
Level 5: 400 self/ 1275 enemy damage. Increases tile duration to 8, and generates 5 black AP on expiration.
-
Level 3: 400 self/1025 enemy damage.
Level 4: 490 self/ 1700 enemy damage.
Level 5: 550 self/ 2500 enemy damage.
The passive is awesome, but Omega Red does not deserve 23000 HPs. With your mechanics, he should have closer to 15K.0 -
I actually changed the ability - when I first posted it, it dealt damage to enemies when matched and a huge chunk (5k-ish) to Omega Red when it expired, so I gave him a bunch of health so he wouldn't kill himself after one countdown.
Fixing per your suggestion.0 -
Very nicely done! This is a definite keeper. If i were to change anything, i would make the red 10ap (that is a pretty hefty amount of damage), and add a damage bonus + destroy for special tiles swapped (like doc oc), so it is worth the extra 2 ap.0
-
Malcrof wrote:Very nicely done! This is a definite keeper. If i were to change anything, i would make the red 10ap (that is a pretty hefty amount of damage), and add a damage bonus + destroy for special tiles swapped (like doc oc), so it is worth the extra 2 ap.
I was thinking the damage might've been a bit high. I like your suggestion but I didn't want to end up with an ability like Doc Ock's green that tries to do too many things at once and ends up being mediocre. I upped the AP cost by 1, lowered the damage a bit, and had him destroy special tiles without causing damage.0 -
Character I most expect to see in MPQJarvind said:
Omega Red (Arkady Rossovich)
4 Star Rarity (Legendary)
At Max Level: HP: 16000 Tile Damage: 11/82/11/64/10/73/4.0x
Coil Lash - 9
AP
Omega Red whips his carbonadium coils across the battlefield, breaking the enemy formation. Deals 400 damage to a random enemy and swaps 3 random pairs of Basic or enemy Protect tiles. Swapped special tiles are destroyed, but do not cause damage or generate AP.
Level Upgrades-
Level 2: 550 damage and swaps 4 pairs of tiles.
Level 3: 700 damage and swaps 5 pairs of tiles. Can swap enemy Attack tiles.
Level 4: 1025 damage and swaps 6 pairs of tiles. Can swap enemy Strike tiles.
Level 5: 1300 damage and swaps 8 pairs of tiles. Can swap enemy Countdown tiles.
-
Level 3: 2000 damage.
Level 4: 2900 damage.
Level 5: 4500 damage.
Life Drain - 12
AP
Omega Red pins the targeted enemy and drains their life force, dealing 350 damage and healing himself for 425.
Level Upgrades-
Level 2: 475 damage / 600 healing.
Level 3: 675 damage / 900 healing.
Level 4: 890 damage / 1200 healing.
Level 5: 1300 damage / 2000 healing.
-
Level 3: 2390 damage/ 3750 healing.
Level 4: 3100 damage / 5500 healing.
Level 5: 5000 damage / 7500 healing.
Death Factor - PASSIVE
Arkady's toxic pheromones are always building, deadly to himself and his enemies alike and forcing him to seek out life force to devour. If one does not exist, creates a 4-turn Countdown tile that deals 100 damage to Omega Red each turn. If matched or destroyed, deals 300 damage to the enemy team. If it expires, generates 2 black AP.
Level Upgrades-
Level 2: 150 self/500 enemy damage. Level 3: 210 self/625 enemy damage. Generates 3 black AP on expiration.
Level 4: 350 self/ 850 enemy damage. Level 5: 400 self/ 1275 enemy damage. Generates 5 black AP on expiration.
-
Level 3: 400 self/1025 enemy damage.
Level 4: 490 self/ 1700 enemy damage.
Level 5: 550 self/ 2500 enemy damage.
0 -
@Jarvind You pretty much nailed Omega Red with those powers.
Coil Lash takes a common mechanic and applies a twist to it. This gives him the vibe of being an enemy to 3* or 5* Wolverine.Jarvind said:
Coil Lash - 9
AP
Omega Red whips his carbonadium coils across the battlefield, breaking the enemy formation. Deals 400 damage to a random enemy and swaps 3 random pairs of Basic or enemy Protect tiles. Swapped special tiles are destroyed, but do not cause damage or generate AP.
Level Upgrades-
Level 2: 550 damage and swaps 4 pairs of tiles.
Level 3: 700 damage and swaps 5 pairs of tiles. Can swap enemy Attack tiles.
Level 4: 1025 damage and swaps 6 pairs of tiles. Can swap enemy Strike tiles.
Level 5: 1300 damage and swaps 8 pairs of tiles. Can swap enemy Countdown tiles.
Life Drain is pretty obvious as a choice for Omega, but is executed well.Jarvind said:
Life Drain - 12
AP
Omega Red pins the targeted enemy and drains their life force, dealing 350 damage and healing himself for 425.
Level Upgrades-
Level 2: 475 damage / 600 healing.
Level 3: 675 damage / 900 healing.
Level 4: 890 damage / 1200 healing.
Level 5: 1300 damage / 2000 healing.
As someone who likes when powers thematically match the character, Death Factor is probably my favorite. The life drain on himself is thematic, but having the countdown tile generate black AP upon expiring so he can use it to gain health is perfect. No matter what happens to the countdown tile, it has an effect which gives it purpose in all scenarios.Jarvind said:
Death Factor - PASSIVE
Arkady's toxic pheromones are always building, deadly to himself and his enemies alike and forcing him to seek out life force to devour. If one does not exist, creates a 4-turn Countdown tile that deals 100 damage to Omega Red each turn. If matched or destroyed, deals 300 damage to the enemy team. If it expires, generates 2 black AP.
Level Upgrades-
Level 2: 150 self/500 enemy damage. Level 3: 210 self/625 enemy damage. Generates 3 black AP on expiration.
Level 4: 350 self/ 850 enemy damage. Level 5: 400 self/ 1275 enemy damage. Generates 5 black AP on expiration.
I know devs will likely never use a forum character submission, but if they decided to do so, this one should be considered.1
Categories
- All Categories
- 45.7K Marvel Puzzle Quest
- 1.6K MPQ News and Announcements
- 20.8K MPQ General Discussion
- 6.4K MPQ Bugs and Technical Issues
- 3K MPQ Tips and Guides
- 2.1K MPQ Character Discussion
- 185 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.4K MPQ Suggestions and Feedback
- 14K Magic: The Gathering - Puzzle Quest
- 536 MtGPQ News & Announcements
- 5.5K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 452 MtGPQ Deck Strategy & Planeswalker Discussion
- 313 MtGPQ Events
- 68 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.8K MtGPQ Bugs & Technical Issues
- 550 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 7 Adventure Gnome
- 6 Word Designer: Country Home
- 486 Other Games
- 182 General Discussion
- 304 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements

