Omega Red (Arkady Rossovich)****

Jarvind
Jarvind Posts: 1,684 Chairperson of the Boards
latestcb20090620154540

Omega Red (Arkady Rossovich)
4 Star Rarity (Legendary)
At Max Level: HP: 16000 Tile Damage: 11/82/11/64/10/73/4.0x


Coil Lash - 9 redtilepng AP
Omega Red whips his carbonadium coils across the battlefield, breaking the enemy formation. Deals 400 damage to a random enemy and swaps 3 random pairs of Basic or enemy Protect tiles. Swapped special tiles are destroyed, but do not cause damage or generate AP.
Level Upgrades
    Level 2: 550 damage and swaps 4 pairs of tiles. Level 3: 700 damage and swaps 5 pairs of tiles. Can swap enemy Attack tiles. Level 4: 1025 damage and swaps 6 pairs of tiles. Can swap enemy Strike tiles. Level 5: 1300 damage and swaps 8 pairs of tiles. Can swap enemy Countdown tiles.
Max Level
    Level 3: 2000 damage. Level 4: 2900 damage. Level 5: 4500 damage.

Life Drain - 12 blacktilepng AP
Omega Red pins the targeted enemy and drains their life force, dealing 350 damage and healing himself for 425.
Level Upgrades
    Level 2: 475 damage / 600 healing. Level 3: 675 damage / 900 healing. Level 4: 890 damage / 1200 healing. Level 5: 1300 damage / 2000 healing.
Max Level
    Level 3: 2390 damage/ 3750 healing. Level 4: 3100 damage / 5500 healing. Level 5: 5000 damage / 7500 healing.

Death Factor - PASSIVE purpletilepng
Arkady's toxic pheromones are always building, deadly to himself and his enemies alike and forcing him to seek out life force to devour. If one does not exist, creates a 4-turn Countdown tile that deals 100 damage to Omega Red each turn. If matched or destroyed, deals 300 damage to the enemy team. If it expires, generates 2 black AP.
Level Upgrades
    Level 2: 150 self/500 enemy damage. Level 3: 210 self/625 enemy damage. Generates 3 black AP on expiration. Level 4: 350 self/ 850 enemy damage. Level 5: 400 self/ 1275 enemy damage. Generates 5 black AP on expiration.
Max Level
    Level 3: 400 self/1025 enemy damage. Level 4: 490 self/ 1700 enemy damage. Level 5: 550 self/ 2500 enemy damage.

Comments

  • ronin_san
    ronin_san Posts: 980 Critical Contributor
    Jarvind wrote:
    latest?cb=20090620154540

    Omega Red (Arkady Rossovich)
    4 Star Rarity (Legendary)
    At Max Level: HP: 23000 Tile Damage: 11/82/11/64/10/73/4.0x


    Coil Lash - 8 redtile.png AP
    Omega Red whips his carbonadium coils across the battlefield, dealing 450 damage to a random enemy and swapping 3 random pairs of Basic tiles.
    Level Upgrades
      Level 2: 650 damage and swaps 4 pairs of tiles. Can swap enemy Protect tiles. Level 3: 800 damage and swaps 5 pairs of tiles. Can swap enemy Attack tiles. Level 4: 1100 damage and swaps 6 pairs of tiles. Can swap enemy Strike tiles. Level 5: 1600 damage and swaps 8 pairs of tiles. Can swap enemy Countdown tiles.
    Max Level
      Level 3: 2500 damage. Level 4: 3300 damage. Level 5: 5900 damage.

    Life Drain - 12 blacktile.png AP
    Omega Red pins the targeted enemy and drains their life force, dealing 350 damage and healing himself for 425.
    Level Upgrades
      Level 2: 475 damage / 600 healing. Level 3: 675 damage / 900 healing. Level 4: 890 damage / 1200 healing. Level 5: 1300 damage / 2000 healing.
    Max Level
      Level 3: 2390 damage/ 3750 healing. Level 4: 3100 damage / 5500 healing. Level 5: 5000 damage / 7500 healing.

    Death Factor - PASSIVE purpletile.png
    Arkady's toxic pheromones are always building, deadly to himself and his enemies alike and forcing him to seek out life force to devour. If one does not exist, creates a 4-turn Countdown tile that deals 100 damage to Omega Red each turn. If matched or destroyed, deals 300 damage to the enemy team. If it expires, generates 2 black AP.
    Level Upgrades
      Level 2: 150 self/500 enemy damage. Increases tile duration to 5. Level 3: 210 self/625 enemy damage. Generates 3 black AP on expiration. Level 4: 350 self/ 850 enemy damage. Increases tile duration to 6. Level 5: 400 self/ 1275 enemy damage. Increases tile duration to 8, and generates 5 black AP on expiration.
    Max Level
      Level 3: 400 self/1025 enemy damage. Level 4: 490 self/ 1700 enemy damage. Level 5: 550 self/ 2500 enemy damage.

    The passive is awesome, but Omega Red does not deserve 23000 HPs. With your mechanics, he should have closer to 15K.
  • Jarvind
    Jarvind Posts: 1,684 Chairperson of the Boards
    I actually changed the ability - when I first posted it, it dealt damage to enemies when matched and a huge chunk (5k-ish) to Omega Red when it expired, so I gave him a bunch of health so he wouldn't kill himself after one countdown.

    Fixing per your suggestion.
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    Very nicely done! This is a definite keeper. If i were to change anything, i would make the red 10ap (that is a pretty hefty amount of damage), and add a damage bonus + destroy for special tiles swapped (like doc oc), so it is worth the extra 2 ap.
  • Jarvind
    Jarvind Posts: 1,684 Chairperson of the Boards
    Malcrof wrote:
    Very nicely done! This is a definite keeper. If i were to change anything, i would make the red 10ap (that is a pretty hefty amount of damage), and add a damage bonus + destroy for special tiles swapped (like doc oc), so it is worth the extra 2 ap.

    I was thinking the damage might've been a bit high. I like your suggestion but I didn't want to end up with an ability like Doc Ock's green that tries to do too many things at once and ends up being mediocre. I upped the AP cost by 1, lowered the damage a bit, and had him destroy special tiles without causing damage.
  • MissoesRicRose
    MissoesRicRose Posts: 258 Mover and Shaker
    Jarvind said:
    latestcb20090620154540

    Omega Red (Arkady Rossovich)
    4 Star Rarity (Legendary)
    At Max Level: HP: 16000 Tile Damage: 11/82/11/64/10/73/4.0x


    Coil Lash - 9 redtilepng AP
    Omega Red whips his carbonadium coils across the battlefield, breaking the enemy formation. Deals 400 damage to a random enemy and swaps 3 random pairs of Basic or enemy Protect tiles. Swapped special tiles are destroyed, but do not cause damage or generate AP.
    Level Upgrades
      Level 2: 550 damage and swaps 4 pairs of tiles. Level 3: 700 damage and swaps 5 pairs of tiles. Can swap enemy Attack tiles. Level 4: 1025 damage and swaps 6 pairs of tiles. Can swap enemy Strike tiles. Level 5: 1300 damage and swaps 8 pairs of tiles. Can swap enemy Countdown tiles.
    Max Level
      Level 3: 2000 damage. Level 4: 2900 damage. Level 5: 4500 damage.

    Life Drain - 12 blacktilepng AP
    Omega Red pins the targeted enemy and drains their life force, dealing 350 damage and healing himself for 425.
    Level Upgrades
      Level 2: 475 damage / 600 healing. Level 3: 675 damage / 900 healing. Level 4: 890 damage / 1200 healing. Level 5: 1300 damage / 2000 healing.
    Max Level
      Level 3: 2390 damage/ 3750 healing. Level 4: 3100 damage / 5500 healing. Level 5: 5000 damage / 7500 healing.

    Death Factor - PASSIVE purpletilepng
    Arkady's toxic pheromones are always building, deadly to himself and his enemies alike and forcing him to seek out life force to devour. If one does not exist, creates a 4-turn Countdown tile that deals 100 damage to Omega Red each turn. If matched or destroyed, deals 300 damage to the enemy team. If it expires, generates 2 black AP.
    Level Upgrades
      Level 2: 150 self/500 enemy damage. Level 3: 210 self/625 enemy damage. Generates 3 black AP on expiration. Level 4: 350 self/ 850 enemy damage. Level 5: 400 self/ 1275 enemy damage. Generates 5 black AP on expiration.
    Max Level
      Level 3: 400 self/1025 enemy damage. Level 4: 490 self/ 1700 enemy damage. Level 5: 550 self/ 2500 enemy damage.
    Character I most expect to see in MPQ
  • Akoni
    Akoni Posts: 790 Critical Contributor
    @Jarvind You pretty much nailed Omega Red with those powers. 
    Jarvind said:

    Coil Lash - 9 redtilepng AP
    Omega Red whips his carbonadium coils across the battlefield, breaking the enemy formation. Deals 400 damage to a random enemy and swaps 3 random pairs of Basic or enemy Protect tiles. Swapped special tiles are destroyed, but do not cause damage or generate AP.
    Level Upgrades
      Level 2: 550 damage and swaps 4 pairs of tiles. Level 3: 700 damage and swaps 5 pairs of tiles. Can swap enemy Attack tiles. Level 4: 1025 damage and swaps 6 pairs of tiles. Can swap enemy Strike tiles. Level 5: 1300 damage and swaps 8 pairs of tiles. Can swap enemy Countdown tiles.
    Coil Lash takes a common mechanic and applies a twist to it. This gives him the vibe of being an enemy to 3* or 5* Wolverine. 
    Jarvind said:

    Life Drain - 12 blacktilepng AP
    Omega Red pins the targeted enemy and drains their life force, dealing 350 damage and healing himself for 425.
    Level Upgrades
      Level 2: 475 damage / 600 healing. Level 3: 675 damage / 900 healing. Level 4: 890 damage / 1200 healing. Level 5: 1300 damage / 2000 healing.
    Life Drain is pretty obvious as a choice for Omega, but is executed well.
    Jarvind said:

    Death Factor - PASSIVE purpletilepng
    Arkady's toxic pheromones are always building, deadly to himself and his enemies alike and forcing him to seek out life force to devour. If one does not exist, creates a 4-turn Countdown tile that deals 100 damage to Omega Red each turn. If matched or destroyed, deals 300 damage to the enemy team. If it expires, generates 2 black AP.
    Level Upgrades
      Level 2: 150 self/500 enemy damage. Level 3: 210 self/625 enemy damage. Generates 3 black AP on expiration. Level 4: 350 self/ 850 enemy damage. Level 5: 400 self/ 1275 enemy damage. Generates 5 black AP on expiration.
    As someone who likes when powers thematically match the character, Death Factor is probably my favorite. The life drain on himself is thematic, but having the countdown tile generate black AP upon expiring so he can use it to gain health is perfect. No matter what happens to the countdown tile, it has an effect which gives it purpose in all scenarios.

    I know devs will likely never use a forum character submission, but if they decided to do so, this one should be considered.