Jarvind wrote: Omega Red (Arkady Rossovich)4 Star Rarity (Legendary)At Max Level: HP: 23000 Tile Damage: 11/82/11/64/10/73/4.0xCoil Lash - 8 AP Omega Red whips his carbonadium coils across the battlefield, dealing 450 damage to a random enemy and swapping 3 random pairs of Basic tiles.Level Upgrades Level 2: 650 damage and swaps 4 pairs of tiles. Can swap enemy Protect tiles. Level 3: 800 damage and swaps 5 pairs of tiles. Can swap enemy Attack tiles. Level 4: 1100 damage and swaps 6 pairs of tiles. Can swap enemy Strike tiles. Level 5: 1600 damage and swaps 8 pairs of tiles. Can swap enemy Countdown tiles.Max Level Level 3: 2500 damage. Level 4: 3300 damage. Level 5: 5900 damage.Life Drain - 12 AP Omega Red pins the targeted enemy and drains their life force, dealing 350 damage and healing himself for 425.Level Upgrades Level 2: 475 damage / 600 healing. Level 3: 675 damage / 900 healing. Level 4: 890 damage / 1200 healing. Level 5: 1300 damage / 2000 healing.Max Level Level 3: 2390 damage/ 3750 healing. Level 4: 3100 damage / 5500 healing. Level 5: 5000 damage / 7500 healing.Death Factor - PASSIVE Arkady's toxic pheromones are always building, deadly to himself and his enemies alike and forcing him to seek out life force to devour. If one does not exist, creates a 4-turn Countdown tile that deals 100 damage to Omega Red each turn. If matched or destroyed, deals 300 damage to the enemy team. If it expires, generates 2 black AP.Level Upgrades Level 2: 150 self/500 enemy damage. Increases tile duration to 5. Level 3: 210 self/625 enemy damage. Generates 3 black AP on expiration. Level 4: 350 self/ 850 enemy damage. Increases tile duration to 6. Level 5: 400 self/ 1275 enemy damage. Increases tile duration to 8, and generates 5 black AP on expiration.Max Level Level 3: 400 self/1025 enemy damage. Level 4: 490 self/ 1700 enemy damage. Level 5: 550 self/ 2500 enemy damage.
Malcrof wrote: Very nicely done! This is a definite keeper. If i were to change anything, i would make the red 10ap (that is a pretty hefty amount of damage), and add a damage bonus + destroy for special tiles swapped (like doc oc), so it is worth the extra 2 ap.
Jarvind said: Omega Red (Arkady Rossovich)4 Star Rarity (Legendary)At Max Level: HP: 16000 Tile Damage: 11/82/11/64/10/73/4.0xCoil Lash - 9 AP Omega Red whips his carbonadium coils across the battlefield, breaking the enemy formation. Deals 400 damage to a random enemy and swaps 3 random pairs of Basic or enemy Protect tiles. Swapped special tiles are destroyed, but do not cause damage or generate AP.Level Upgrades Level 2: 550 damage and swaps 4 pairs of tiles. Level 3: 700 damage and swaps 5 pairs of tiles. Can swap enemy Attack tiles. Level 4: 1025 damage and swaps 6 pairs of tiles. Can swap enemy Strike tiles. Level 5: 1300 damage and swaps 8 pairs of tiles. Can swap enemy Countdown tiles.Max Level Level 3: 2000 damage. Level 4: 2900 damage. Level 5: 4500 damage.Life Drain - 12 AP Omega Red pins the targeted enemy and drains their life force, dealing 350 damage and healing himself for 425.Level Upgrades Level 2: 475 damage / 600 healing. Level 3: 675 damage / 900 healing. Level 4: 890 damage / 1200 healing. Level 5: 1300 damage / 2000 healing.Max Level Level 3: 2390 damage/ 3750 healing. Level 4: 3100 damage / 5500 healing. Level 5: 5000 damage / 7500 healing.Death Factor - PASSIVE Arkady's toxic pheromones are always building, deadly to himself and his enemies alike and forcing him to seek out life force to devour. If one does not exist, creates a 4-turn Countdown tile that deals 100 damage to Omega Red each turn. If matched or destroyed, deals 300 damage to the enemy team. If it expires, generates 2 black AP.Level Upgrades Level 2: 150 self/500 enemy damage. Level 3: 210 self/625 enemy damage. Generates 3 black AP on expiration. Level 4: 350 self/ 850 enemy damage. Level 5: 400 self/ 1275 enemy damage. Generates 5 black AP on expiration.Max Level Level 3: 400 self/1025 enemy damage. Level 4: 490 self/ 1700 enemy damage. Level 5: 550 self/ 2500 enemy damage.
Jarvind said: Coil Lash - 9 AP Omega Red whips his carbonadium coils across the battlefield, breaking the enemy formation. Deals 400 damage to a random enemy and swaps 3 random pairs of Basic or enemy Protect tiles. Swapped special tiles are destroyed, but do not cause damage or generate AP.Level Upgrades Level 2: 550 damage and swaps 4 pairs of tiles. Level 3: 700 damage and swaps 5 pairs of tiles. Can swap enemy Attack tiles. Level 4: 1025 damage and swaps 6 pairs of tiles. Can swap enemy Strike tiles. Level 5: 1300 damage and swaps 8 pairs of tiles. Can swap enemy Countdown tiles.
Jarvind said: Life Drain - 12 AP Omega Red pins the targeted enemy and drains their life force, dealing 350 damage and healing himself for 425.Level Upgrades Level 2: 475 damage / 600 healing. Level 3: 675 damage / 900 healing. Level 4: 890 damage / 1200 healing. Level 5: 1300 damage / 2000 healing.
Jarvind said: Death Factor - PASSIVE Arkady's toxic pheromones are always building, deadly to himself and his enemies alike and forcing him to seek out life force to devour. If one does not exist, creates a 4-turn Countdown tile that deals 100 damage to Omega Red each turn. If matched or destroyed, deals 300 damage to the enemy team. If it expires, generates 2 black AP.Level Upgrades Level 2: 150 self/500 enemy damage. Level 3: 210 self/625 enemy damage. Generates 3 black AP on expiration. Level 4: 350 self/ 850 enemy damage. Level 5: 400 self/ 1275 enemy damage. Generates 5 black AP on expiration.