Omega Red (Arkady Rossovich)****
Jarvind
Posts: 1,684 Chairperson of the Boards
Omega Red (Arkady Rossovich)
4 Star Rarity (Legendary)
At Max Level: HP: 16000 Tile Damage: 11/82/11/64/10/73/4.0x
Coil Lash - 9 AP
Omega Red whips his carbonadium coils across the battlefield, breaking the enemy formation. Deals 400 damage to a random enemy and swaps 3 random pairs of Basic or enemy Protect tiles. Swapped special tiles are destroyed, but do not cause damage or generate AP.
Level Upgrades
-
Level 2: 550 damage and swaps 4 pairs of tiles.
Level 3: 700 damage and swaps 5 pairs of tiles. Can swap enemy Attack tiles.
Level 4: 1025 damage and swaps 6 pairs of tiles. Can swap enemy Strike tiles.
Level 5: 1300 damage and swaps 8 pairs of tiles. Can swap enemy Countdown tiles.
-
Level 3: 2000 damage.
Level 4: 2900 damage.
Level 5: 4500 damage.
Life Drain - 12 AP
Omega Red pins the targeted enemy and drains their life force, dealing 350 damage and healing himself for 425.
Level Upgrades
-
Level 2: 475 damage / 600 healing.
Level 3: 675 damage / 900 healing.
Level 4: 890 damage / 1200 healing.
Level 5: 1300 damage / 2000 healing.
-
Level 3: 2390 damage/ 3750 healing.
Level 4: 3100 damage / 5500 healing.
Level 5: 5000 damage / 7500 healing.
Death Factor - PASSIVE
Arkady's toxic pheromones are always building, deadly to himself and his enemies alike and forcing him to seek out life force to devour. If one does not exist, creates a 4-turn Countdown tile that deals 100 damage to Omega Red each turn. If matched or destroyed, deals 300 damage to the enemy team. If it expires, generates 2 black AP.
Level Upgrades
-
Level 2: 150 self/500 enemy damage. Level 3: 210 self/625 enemy damage. Generates 3 black AP on expiration.
Level 4: 350 self/ 850 enemy damage. Level 5: 400 self/ 1275 enemy damage. Generates 5 black AP on expiration.
-
Level 3: 400 self/1025 enemy damage.
Level 4: 490 self/ 1700 enemy damage.
Level 5: 550 self/ 2500 enemy damage.
2
Comments
-
Jarvind wrote:
Omega Red (Arkady Rossovich)
4 Star Rarity (Legendary)
At Max Level: HP: 23000 Tile Damage: 11/82/11/64/10/73/4.0x
Coil Lash - 8 AP
Omega Red whips his carbonadium coils across the battlefield, dealing 450 damage to a random enemy and swapping 3 random pairs of Basic tiles.
Level Upgrades
-
Level 2: 650 damage and swaps 4 pairs of tiles. Can swap enemy Protect tiles.
Level 3: 800 damage and swaps 5 pairs of tiles. Can swap enemy Attack tiles.
Level 4: 1100 damage and swaps 6 pairs of tiles. Can swap enemy Strike tiles.
Level 5: 1600 damage and swaps 8 pairs of tiles. Can swap enemy Countdown tiles.
-
Level 3: 2500 damage.
Level 4: 3300 damage.
Level 5: 5900 damage.
Life Drain - 12 AP
Omega Red pins the targeted enemy and drains their life force, dealing 350 damage and healing himself for 425.
Level Upgrades
-
Level 2: 475 damage / 600 healing.
Level 3: 675 damage / 900 healing.
Level 4: 890 damage / 1200 healing.
Level 5: 1300 damage / 2000 healing.
-
Level 3: 2390 damage/ 3750 healing.
Level 4: 3100 damage / 5500 healing.
Level 5: 5000 damage / 7500 healing.
Death Factor - PASSIVE
Arkady's toxic pheromones are always building, deadly to himself and his enemies alike and forcing him to seek out life force to devour. If one does not exist, creates a 4-turn Countdown tile that deals 100 damage to Omega Red each turn. If matched or destroyed, deals 300 damage to the enemy team. If it expires, generates 2 black AP.
Level Upgrades
-
Level 2: 150 self/500 enemy damage. Increases tile duration to 5.
Level 3: 210 self/625 enemy damage. Generates 3 black AP on expiration.
Level 4: 350 self/ 850 enemy damage. Increases tile duration to 6.
Level 5: 400 self/ 1275 enemy damage. Increases tile duration to 8, and generates 5 black AP on expiration.
-
Level 3: 400 self/1025 enemy damage.
Level 4: 490 self/ 1700 enemy damage.
Level 5: 550 self/ 2500 enemy damage.
The passive is awesome, but Omega Red does not deserve 23000 HPs. With your mechanics, he should have closer to 15K.0 -
I actually changed the ability - when I first posted it, it dealt damage to enemies when matched and a huge chunk (5k-ish) to Omega Red when it expired, so I gave him a bunch of health so he wouldn't kill himself after one countdown.
Fixing per your suggestion.0 -
Very nicely done! This is a definite keeper. If i were to change anything, i would make the red 10ap (that is a pretty hefty amount of damage), and add a damage bonus + destroy for special tiles swapped (like doc oc), so it is worth the extra 2 ap.0
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Malcrof wrote:Very nicely done! This is a definite keeper. If i were to change anything, i would make the red 10ap (that is a pretty hefty amount of damage), and add a damage bonus + destroy for special tiles swapped (like doc oc), so it is worth the extra 2 ap.
I was thinking the damage might've been a bit high. I like your suggestion but I didn't want to end up with an ability like Doc Ock's green that tries to do too many things at once and ends up being mediocre. I upped the AP cost by 1, lowered the damage a bit, and had him destroy special tiles without causing damage.0 -
Jarvind said:
Omega Red (Arkady Rossovich)
4 Star Rarity (Legendary)
At Max Level: HP: 16000 Tile Damage: 11/82/11/64/10/73/4.0x
Coil Lash - 9 AP
Omega Red whips his carbonadium coils across the battlefield, breaking the enemy formation. Deals 400 damage to a random enemy and swaps 3 random pairs of Basic or enemy Protect tiles. Swapped special tiles are destroyed, but do not cause damage or generate AP.
Level Upgrades-
Level 2: 550 damage and swaps 4 pairs of tiles.
Level 3: 700 damage and swaps 5 pairs of tiles. Can swap enemy Attack tiles.
Level 4: 1025 damage and swaps 6 pairs of tiles. Can swap enemy Strike tiles.
Level 5: 1300 damage and swaps 8 pairs of tiles. Can swap enemy Countdown tiles.
-
Level 3: 2000 damage.
Level 4: 2900 damage.
Level 5: 4500 damage.
Life Drain - 12 AP
Omega Red pins the targeted enemy and drains their life force, dealing 350 damage and healing himself for 425.
Level Upgrades-
Level 2: 475 damage / 600 healing.
Level 3: 675 damage / 900 healing.
Level 4: 890 damage / 1200 healing.
Level 5: 1300 damage / 2000 healing.
-
Level 3: 2390 damage/ 3750 healing.
Level 4: 3100 damage / 5500 healing.
Level 5: 5000 damage / 7500 healing.
Death Factor - PASSIVE
Arkady's toxic pheromones are always building, deadly to himself and his enemies alike and forcing him to seek out life force to devour. If one does not exist, creates a 4-turn Countdown tile that deals 100 damage to Omega Red each turn. If matched or destroyed, deals 300 damage to the enemy team. If it expires, generates 2 black AP.
Level Upgrades-
Level 2: 150 self/500 enemy damage. Level 3: 210 self/625 enemy damage. Generates 3 black AP on expiration.
Level 4: 350 self/ 850 enemy damage. Level 5: 400 self/ 1275 enemy damage. Generates 5 black AP on expiration.
-
Level 3: 400 self/1025 enemy damage.
Level 4: 490 self/ 1700 enemy damage.
Level 5: 550 self/ 2500 enemy damage.
0 -
@Jarvind You pretty much nailed Omega Red with those powers.Jarvind said:
Coil Lash - 9 AP
Omega Red whips his carbonadium coils across the battlefield, breaking the enemy formation. Deals 400 damage to a random enemy and swaps 3 random pairs of Basic or enemy Protect tiles. Swapped special tiles are destroyed, but do not cause damage or generate AP.
Level Upgrades-
Level 2: 550 damage and swaps 4 pairs of tiles.
Level 3: 700 damage and swaps 5 pairs of tiles. Can swap enemy Attack tiles.
Level 4: 1025 damage and swaps 6 pairs of tiles. Can swap enemy Strike tiles.
Level 5: 1300 damage and swaps 8 pairs of tiles. Can swap enemy Countdown tiles.
Jarvind said:
Life Drain - 12 AP
Omega Red pins the targeted enemy and drains their life force, dealing 350 damage and healing himself for 425.
Level Upgrades-
Level 2: 475 damage / 600 healing.
Level 3: 675 damage / 900 healing.
Level 4: 890 damage / 1200 healing.
Level 5: 1300 damage / 2000 healing.
Jarvind said:
Death Factor - PASSIVE
Arkady's toxic pheromones are always building, deadly to himself and his enemies alike and forcing him to seek out life force to devour. If one does not exist, creates a 4-turn Countdown tile that deals 100 damage to Omega Red each turn. If matched or destroyed, deals 300 damage to the enemy team. If it expires, generates 2 black AP.
Level Upgrades-
Level 2: 150 self/500 enemy damage. Level 3: 210 self/625 enemy damage. Generates 3 black AP on expiration.
Level 4: 350 self/ 850 enemy damage. Level 5: 400 self/ 1275 enemy damage. Generates 5 black AP on expiration.
I know devs will likely never use a forum character submission, but if they decided to do so, this one should be considered.1
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