lukewin wrote: I think removing the 5* classification, but keeping the characters might help return things back to normal. Not sure how the coding aspect would be, but maybe replacing 5* with a 0, might be a suggestion. If the scaling formula only took levels of characters with a * designation into account, then having OML/SS/Phoenix on your roster wouldn't matter, because they'd be invisible to the formula. I have no idea if anything I'm suggesting would be able to be implemented, but I'd rather make a suggestion that could help, so I can balance out the complaining I do about it.
Pylgrim wrote: Do you realise that this would allow people to, theoretically, have maxed 5*s and be bracketed along 1* people just because the rest of their roster is 1*? The system as it is works correctly, because 1* and 2* shouldn't be able to have access to the chance of earning 5*s. I think the main and only source of trouble is the Legendary Token in the last PVE progression reward, which is the only LT that can be earned by beginners. Simply replacing it with a 4* (as it should have been from the beginning, IMHO) will solve this problem.
Pylgrim wrote: lukewin wrote: I think removing the 5* classification, but keeping the characters might help return things back to normal. Not sure how the coding aspect would be, but maybe replacing 5* with a 0, might be a suggestion. If the scaling formula only took levels of characters with a * designation into account, then having OML/SS/Phoenix on your roster wouldn't matter, because they'd be invisible to the formula. I have no idea if anything I'm suggesting would be able to be implemented, but I'd rather make a suggestion that could help, so I can balance out the complaining I do about it. Do you realise that this would allow people to, theoretically, have maxed 5*s and be bracketed along 1* people just because the rest of their roster is 1*? The system as it is works correctly, because 1* and 2* shouldn't be able to have access to the chance of earning 5*s. I think the main and only source of trouble is the Legendary Token in the last PVE progression reward, which is the only LT that can be earned by beginners. Simply replacing it with a 4* (as it should have been from the beginning, IMHO) will solve this problem.
SnowcaTT wrote: Honestly I'm not sure what the downside would be - other than those that intentionally level-cap would always be scaled to lower tiers.
SnowcaTT wrote: Even when I was starting to move into 3* land, I had always suggested what would work here (for now): just remove the top three characters from roster to take scaling into effect. Very few people evenly move their entire roster to deal with scaling - they move a select few characters up. I always figured as I moved into 3* land that removing the three 127/140/166 characters that may have been highest at the time would have left me with much less of a scaling problem. The same thing occurs now in 4* land - many level a few 4*'s, but have lots more sitting under level 200. You could simply have scaling ignore the top "X" characters, where X is the number of 5*'s that exist. 300/300/300/270/270/270 - you scale to 4*. 300/270/200 - you probably scale to 4* transition. 255/255/255/166/166 - you have the 5*'s, but you scale to 3* since you have nothing above 166 except 5*'s. 255/166/140 - you scale to 3* transition. Honestly I'm not sure what the downside would be - other than those that intentionally level-cap would always be scaled to lower tiers.