elwhiteninja wrote: Captain Marvel POWER COST 7 Captain Marvel unleashes the amazing cosmic power of her photonic blasts, shattering her enemy's defenses. Deals 208 Damage to enemy team and destroys up to 2 Enemy Protect tiles. Does not generate AP. At Max Level: Level 3: Deals 892 damage. Level 4: Deals 1494 damage. Level 5: Deals 1494 damage (Also Destroys All Enemy Protect Tiles). Cap Marvel is ignorable, basically deny her black, hit her last and she is worthless other than for niche opponents this gives her some punch. The Hulk POWER COST 14 The Hulk smashes, consuming up to 10 of the team's BLACK AP and damaging the target for 657 plus 44 to the enemy team for each black AP remaining. Does 30% of the damage to allies if there are more than 10 Green tiles on the board. At Max Level: Level 3: Deals 2503 damage to the target plus 209 to enemy team for each Black AP remaining. Level 4: Deals 2712 damage to the target plus 261 to enemy team for each Black AP remaining. Level 5: Deals 2920 damage to the target plus 348 to enemy team for each Black AP remaining. I think this would make the hulk much more interesting his red currently is a joke, sure it can do great damage but the computer will never use it properly and he has no way to spend black AP which he can tank giving him team damage for the extra over 10 could be really interesting.
DaveR4470 wrote: Interesting ideas.... Vision was actually pretty slick when he was buffed -- his power (when active) generated pretty excellent match damage; run him with Daken or some other match-damage-boosting character and matches ended quickly. I think an across-the-board match damage boost (so he'd be more likely to tank at least one color) plus your idea about his would make him a very viable option.
Idle Hands - 11 AP Quicksilver just can't help using his speed to make the enemy look stupid. Swaps the position of 2 selected basic tiles. Costs 1 AP less for every Trap tile QS has on the board (minimum 7 AP).Level upgrades Does more and more damage.Supersonic - 6 AP QS detonates up to 3 of his traps dealing damage to the enemy team. (PASSIVE) Quicksilver dashes through the battlefield messing with the enemy's plans and causing a bit of chaos. Whenever anyone makes a Blue match, Quicksilver places a Trap on a random Basic tile. The Trap tile gives no AP if matched by the enemy team.Level upgrades Level 2: Also places a trap when QS makes a Black match. Level 3: Trap drains 1 more AP. More damage done. Level 4: Also places a trap when QS or SW make a Green match. Level 5: Trap drains 1 more AP. More damage.Fists of Fury - 10 AP Quicksilver grabs his enemy and pummels them with a furious blur of punches. Creates 1 random Critical tile. Costs 1 AP less for every Trap tile QS has on the board (minimum 6 AP).Level upgrades Does more and more damage.
Kolence wrote: Vision Heavy Strike - remain 10 AP Solar Beam - change to 8 AP (*) Light Disruption - change to 6 AP (*) * change damage numbers so the powers stay in the same dmg/ap range if necessarySpidey Whether it's yellow or red and whether it heals or does damage (or something else entirely), it would be nice if his top power, in addition to all that, also added crit tiles similar to the 1* version. It could be something like "for every 7 purple AP the team has, places a random crit tile".Captain Marvel Her red can just have an added effect at level 4+ of turning an enemy strike tile into a crit tile. It would boost damage and cascades a little, and it would give some meaning to that strike tile she gives the enemy with her black.Quicksilver From an earlier thread: Idle Hands - 11 AP Quicksilver just can't help using his speed to make the enemy look stupid. Swaps the position of 2 selected basic tiles. Costs 1 AP less for every Trap tile QS has on the board (minimum 7 AP).Level upgrades Does more and more damage.Supersonic - 6 AP QS detonates up to 3 of his traps dealing damage to the enemy team. (PASSIVE) Quicksilver dashes through the battlefield messing with the enemy's plans and causing a bit of chaos. Whenever anyone makes a Blue match, Quicksilver places a Trap on a random Basic tile. The Trap tile gives no AP if matched by the enemy team.Level upgrades Level 2: Also places a trap when QS makes a Black match. Level 3: Trap drains 1 more AP. More damage done. Level 4: Also places a trap when QS or SW make a Green match. Level 5: Trap drains 1 more AP. More damage.Fists of Fury - 10 AP Quicksilver grabs his enemy and pummels them with a furious blur of punches. Creates 1 random Critical tile. Costs 1 AP less for every Trap tile QS has on the board (minimum 6 AP).Level upgrades Does more and more damage.
elwhiteninja wrote: I'm not sure about raising the cost on visions and unless they were permanent until changed
OJSP wrote: I'd like to provide a counter argument, one that has been mentioned before by other people in the past. It is times like this, that i wish we stop talking about upgrading more 3* characters.. I appreciate we want the characters to be better, so we can use them more often or even consider rostering them. However, some of the characters mentioned in this thread would be our opponent in Prodigal Sun. Let's think about facing level 250 of your versions (or any over levelled value your scaling have). What about facing them in the Simulator (Story mode, not SHIELD Simulator), the Gauntlet or any other Story mode for that matter? As a balance, we need these worse characters to exist as they are now, so we can beat them when they become our opponent. Most of them would be paired with goons or have AP acceleration team-ups. Their nodes could be health packs sinks now even without any changes. If they are going to upgrade these characters, they have to be really careful about not making them too powerful, otherwise we'll have another situation similar to X-Force.
OJSP wrote: Except for Magneto and Iron Fist, most of the nerfed characters are practically quite weak now without other characters to support them.
cactusrob wrote: Some really cool ideas here. It's a shame the trend for rebalancing seems to have stopped although characters like Iron Man are languishing; Him and Spider-Man are marquee characters but have no decent representation in the game.