The Ladder wrote: As some will know, I have a high level team, but beating the 230s without +6 ap boosts is proving difficult, even for me. I seem to recall the DLC end boss on the original PQ being hard, but that was a straight up fight, one on one. Facing three Lv230s is probably the hardest challenge I've faced in a PQ game. I think this has contributed to all the vitriol with the boost changes. If there wasn't this super crazy hard event going on, I wonder whether there would have been such a backlash. Boosts per se shouldn't be required, but with Thick as Thieves they have been an absolute must.
Phantron wrote: It took me 3 tries to beat the 230X3 mission that had Daken (which is probably the hardest because Daken's strike tiles are absolutely insane and you can't deny them at all without stuns). Consider winning that put the bracket away (#2 was going up in points and then just stopped when my points went up by 105 for that mission since he realizes he can't catch up at that point), I think that's a reasonable tradeoff in risk versus reward. The solo Hood level 230 mission is quite easily beatable without boosts.
The Ladder wrote: I think this has contributed to all the vitriol with the boost changes. If there wasn't this super crazy hard event going on, I wonder whether there would have been such a backlash. Boosts per se shouldn't be required, but with Thick as Thieves they have been an absolute must.
Phantron wrote: Of course the 230X3 guys are hard, but even PvE is relative. If you can barely beat them once while others cannot, beating it once is all you need to have an insurmountable lead, given that 230X3 mission is almost always the one that's worth the most. Prior to the change it's like you can beat them 6 times with boosts but someone can beat them 16 times with boosts so you still lose. Now it might be 2 times versus 3 times, or even 0 times versus once. Now I can understand if not being able to beat them causes you to fall well short of the progression reward, but looking at the current tournament there's more than enough points for people to hit the maximum progression reward (20K) without ever touching the 230X3 missions.
Milkrain wrote: I'm also curious at what level people's characters were back when you could beat them, because I always assumed that you needed your 3* heroes to be around level 100 or so to take on the LV230 guys. My issue is that some of the starting battles of the Maggia events has me fighting LV100+ "goons" which is ridiculous when my heroes are 50 levels lower.