There's challenging, and then there's this..
IronyMan
Posts: 55
I've been with this game from day 1. I've only dropped about 5 bucks total but that's more than I've ever spent on a F2P. I've never really been one that is super strong but I've placed first in a tourney here and there. That being said, this game has become too hard to be fun for me. Even with pre-nerf Thor and Wolverine with full boosts I was having a bit of trouble with these 230 level teams but now? With the nerf and the boost cost upgrades? Who's doing as good or even close to where they were before? I hardly have a chance againstost of these teams that are so strong they could one shot half my guys if they get a power move off. This is just ridiculous.
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Comments
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It took me 3 tries to beat the 230X3 mission that had Daken (which is probably the hardest because Daken's strike tiles are absolutely insane and you can't deny them at all without stuns). Consider winning that put the bracket away (#2 was going up in points and then just stopped when my points went up by 105 for that mission since he realizes he can't catch up at that point), I think that's a reasonable tradeoff in risk versus reward.
The solo Hood level 230 mission is quite easily beatable without boosts.0 -
As some will know, I have a high level team, but beating the 230s without +6 ap boosts is proving difficult, even for me. I seem to recall the DLC end boss on the original PQ being hard, but that was a straight up fight, one on one. Facing three Lv230s is probably the hardest challenge I've faced in a PQ game.
I think this has contributed to all the vitriol with the boost changes. If there wasn't this super crazy hard event going on, I wonder whether there would have been such a backlash. Boosts per se shouldn't be required, but with Thick as Thieves they have been an absolute must.0 -
I agree with all this. Perhaps our characters are now 'funbalanced' - I'm not having more fun, but never mind - but that makes the enemies completely unbalanced.
Wolverine can create a few 53 power strike tiles, eventually. Meanwhile a Hitman is spamming ridiculous strike tiles like there's no tomorrow.
Enemies have stupid amounts of health to chew through, which you now can't tackle as well with Wolverine's boosts and you have less frequent special attacks from, say, Thor or Ragnarok.
I quit0 -
Of course the 230X3 guys are hard, but even PvE is relative. If you can barely beat them once while others cannot, beating it once is all you need to have an insurmountable lead, given that 230X3 mission is almost always the one that's worth the most. Prior to the change it's like you can beat them 6 times with boosts but someone can beat them 16 times with boosts so you still lose. Now it might be 2 times versus 3 times, or even 0 times versus once.
Now I can understand if not being able to beat them causes you to fall well short of the progression reward, but looking at the current tournament there's more than enough points for people to hit the maximum progression reward (20K) without ever touching the 230X3 missions.0 -
The Ladder wrote:As some will know, I have a high level team, but beating the 230s without +6 ap boosts is proving difficult, even for me. I seem to recall the DLC end boss on the original PQ being hard, but that was a straight up fight, one on one. Facing three Lv230s is probably the hardest challenge I've faced in a PQ game.
I think this has contributed to all the vitriol with the boost changes. If there wasn't this super crazy hard event going on, I wonder whether there would have been such a backlash. Boosts per se shouldn't be required, but with Thick as Thieves they have been an absolute must.0 -
Phantron wrote:It took me 3 tries to beat the 230X3 mission that had Daken (which is probably the hardest because Daken's strike tiles are absolutely insane and you can't deny them at all without stuns). Consider winning that put the bracket away (#2 was going up in points and then just stopped when my points went up by 105 for that mission since he realizes he can't catch up at that point), I think that's a reasonable tradeoff in risk versus reward.
The solo Hood level 230 mission is quite easily beatable without boosts.
try beat it again... apparently Daken has been nerf as well in the mission... when you match 3 green tile... it only generate one attack strike tile... which deal lesser damage to you currently... should be no problem now if you have a stunner or high damage character in your team to prevent Daken from healing bacck..0 -
The Ladder wrote:I think this has contributed to all the vitriol with the boost changes. If there wasn't this super crazy hard event going on, I wonder whether there would have been such a backlash. Boosts per se shouldn't be required, but with Thick as Thieves they have been an absolute must.
I think this is the main sticking point. The boosts costs got changed during this exceptionally hard event so the cost increase hurts more. Maybe the first few missions should have been level capped or something to make the event more palatable, with just the last few peaking at 230.0 -
The Ladder wrote:As some will know, I have a high level team, but beating the 230s without +6 ap boosts is proving difficult, even for me. I seem to recall the DLC end boss on the original PQ being hard, but that was a straight up fight, one on one. Facing three Lv230s is probably the hardest challenge I've faced in a PQ game.
I think this has contributed to all the vitriol with the boost changes. If there wasn't this super crazy hard event going on, I wonder whether there would have been such a backlash. Boosts per se shouldn't be required, but with Thick as Thieves they have been an absolute must.
I've just turned my entire roster into sausage meat in an effort to pull the levels down to something a bit more sane. Threw Iron Man under the bus a couple more times for good measure, because those Iron Men sure do bounce back. Cover Her is at 197 now. Not completely sure that was worth the trouble. We need more characters asap if they're using this scaling again. Suppose I could grab some standard tokens and fill my open slots with dupes.0 -
Phantron wrote:Of course the 230X3 guys are hard, but even PvE is relative. If you can barely beat them once while others cannot, beating it once is all you need to have an insurmountable lead, given that 230X3 mission is almost always the one that's worth the most. Prior to the change it's like you can beat them 6 times with boosts but someone can beat them 16 times with boosts so you still lose. Now it might be 2 times versus 3 times, or even 0 times versus once.
Now I can understand if not being able to beat them causes you to fall well short of the progression reward, but looking at the current tournament there's more than enough points for people to hit the maximum progression reward (20K) without ever touching the 230X3 missions.
I agree with this statement.
Also, I'd like to add that as someone who's only been playing since December, I was never able to beat any of the 230 level stages. My heroes are still in their 40-50ies level-wise. I was always just fine about not being able to touch those dudes.
I'm also curious at what level people's characters were back when you could beat them, because I always assumed that you needed your 3* heroes to be around level 100 or so to take on the LV230 guys.
My issue is that some of the starting battles of the Maggia events has me fighting LV100+ "goons" which is ridiculous when my heroes are 50 levels lower.0 -
Milkrain wrote:I'm also curious at what level people's characters were back when you could beat them, because I always assumed that you needed your 3* heroes to be around level 100 or so to take on the LV230 guys.
My issue is that some of the starting battles of the Maggia events has me fighting LV100+ "goons" which is ridiculous when my heroes are 50 levels lower.0 -
I realize it will vary by bracket but I want to scream at the phone sometimes when I am outside of top10 in main bracket staring at every level with 230s and now I see that top 10 has rosters lead by 40 or 60 lvl characters its even more befuddling. They get easier lower level fights for more points than me....great. only saving grace is they probably had to use boosts too even for their lvl 70 maggia.0
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Completely agree with this. It's no fun having my team of "super-heroes" getting killed by one shot from a Maggia tommy gun. Every single enemy I'm fighting is level 230! I don't mind a challenge but this is just not fun. My max level guys are getting wiped out by generic goons.0
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