j12601 wrote: The levels you face are based on your past performance (Gauntlet is the exception here since it's scaling is different and the initial level is set in part based on your roster strength). Win a lot and don't take much damage in the process, and the levels will increase. Win and barely scrape by, and the levels will stay the same, and possibly decrease. After each event there is a reduction in your scaling. The Trivial-Deadly scale used to describe the levels is based on your roster strength. It is a descriptor only and compares the opponent levels to your roster strength (which we have seen a few times described as the average of your top 6 available characters for that node/event/etc). Levels are determined first, then a descriptor is added. So as an example, if you have opponent levels for a node that are level 70 and you have your highest leveled character at level 70, it might read "Easy" or "Normal". You then take and level up a bunch of your fully covered 4* characters to level 250. Now that node still displays opponents at level 70, but now reads "Trivial". If you start to use those big bruisers to beat the levels without taking much damage, yes the levels will increase. But if you still beat them with other level 70 characters, levels shouldn't move much.
GurlBYE wrote: j12601 wrote: The levels you face are based on your past performance (Gauntlet is the exception here since it's scaling is different and the initial level is set in part based on your roster strength). Win a lot and don't take much damage in the process, and the levels will increase. Win and barely scrape by, and the levels will stay the same, and possibly decrease. After each event there is a reduction in your scaling. The Trivial-Deadly scale used to describe the levels is based on your roster strength. It is a descriptor only and compares the opponent levels to your roster strength (which we have seen a few times described as the average of your top 6 available characters for that node/event/etc). Levels are determined first, then a descriptor is added. So as an example, if you have opponent levels for a node that are level 70 and you have your highest leveled character at level 70, it might read "Easy" or "Normal". You then take and level up a bunch of your fully covered 4* characters to level 250. Now that node still displays opponents at level 70, but now reads "Trivial". If you start to use those big bruisers to beat the levels without taking much damage, yes the levels will increase. But if you still beat them with other level 70 characters, levels shouldn't move much. Thats still an odd way to do it, because those 'bruisers' more often then not are the only team thats viable for the person, later in their rosters life not so much. Do boosted characters effect this?
GMadMan040 wrote: With appreciation for a chosen play style method, I have leveled up my roster fairly evenly (weighted slightly towards top tier characters) and PVE has gotten substantially easier as a result. No matter what the situation, I can burn through nodes with 0-3 health packs per clear. The concerns about scaling are overstated unless someone does what the OP did and only level up one or two characters. If I were in that situation, I would spend some time leveling up other characters. The game is designed to reward progression. Admittedly, at a certain point that progress slows to a crawl, but still things generally get easier across the board the stronger that you get, not more difficult. The only time IMO that soft capping anything is a really good idea is in the transition phases, and then the soft cap is best at about 10 levels above the max level for the rarity level below it. (Example - during the 2-3 star transition, hold your 3* characters at level 104 until you have 5-6 top tier characters fully covered, then level them up all together). Of course, the outrageous ISO limitations in the game create all sorts of difficult decisions. (Side Rant) For the love of Galactus, can we please get some more ISO flow in the game? Why create a game that is designed to have as many leveled characters as possible then make it excruciatingly painful to do so? (End side rant)