What if the DDQ waves
Ruinate
Posts: 528 Critical Contributor
Didn't close after beating them? I think they're fun
0
Comments
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There'd be no harm in keeping them as one-reward-only repeatable nodes. At worst people could "farm" them for 20 ISO or random Team-Ups.0
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Kinda formulaic for me now. Juggernaut/Iron Man/Storm forfirst node. Ares, OBW and CStorm for second and third. Whoever I feel like for fourth. Patch, Steve and Falcon for the last node.
Build up AP in the first wave and lay down protect tiles, finish it with Patch's green. Maybe fire off another green at the character with the most HP. Throw Steve's shield twice, stun the one with the most HP remaining. finish off the other two, kill the stunned guy. Back to AP farming and maybe laying down more strike tiles. Finish off the last three with more shields.
Kind of a routine now.0 -
Dragon_Nexus wrote:Kinda formulaic for me now. Juggernaut/Iron Man/Storm forfirst node. Ares, OBW and CStorm for second and third. Whoever I feel like for fourth. Patch, Steve and Falcon for the last node.
Build up AP in the first wave and lay down protect tiles, finish it with Patch's green. Maybe fire off another green at the character with the most HP. Throw Steve's shield twice, stun the one with the most HP remaining. finish off the other two, kill the stunned guy. Back to AP farming and maybe laying down more strike tiles. Finish off the last three with more shields.
Kind of a routine now.
This seems like an argument in favor of keeping them open. Give players a chance to try out different teams to learn new strategies.0
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