What if the DDQ waves

Ruinate
Ruinate Posts: 528 Critical Contributor
edited August 2015 in MPQ General Discussion
Didn't close after beating them? I think they're fun

Comments

  • CNash
    CNash Posts: 952 Critical Contributor
    There'd be no harm in keeping them as one-reward-only repeatable nodes. At worst people could "farm" them for 20 ISO or random Team-Ups.
  • Dragon_Nexus
    Dragon_Nexus Posts: 3,701 Chairperson of the Boards
    Kinda formulaic for me now. Juggernaut/Iron Man/Storm forfirst node. Ares, OBW and CStorm for second and third. Whoever I feel like for fourth. Patch, Steve and Falcon for the last node.

    Build up AP in the first wave and lay down protect tiles, finish it with Patch's green. Maybe fire off another green at the character with the most HP. Throw Steve's shield twice, stun the one with the most HP remaining. finish off the other two, kill the stunned guy. Back to AP farming and maybe laying down more strike tiles. Finish off the last three with more shields.

    Kind of a routine now.
  • Jack0fAllGames
    Jack0fAllGames Posts: 65 Match Maker
    Kinda formulaic for me now. Juggernaut/Iron Man/Storm forfirst node. Ares, OBW and CStorm for second and third. Whoever I feel like for fourth. Patch, Steve and Falcon for the last node.

    Build up AP in the first wave and lay down protect tiles, finish it with Patch's green. Maybe fire off another green at the character with the most HP. Throw Steve's shield twice, stun the one with the most HP remaining. finish off the other two, kill the stunned guy. Back to AP farming and maybe laying down more strike tiles. Finish off the last three with more shields.

    Kind of a routine now.

    This seems like an argument in favor of keeping them open. Give players a chance to try out different teams to learn new strategies.