No frosty representation: Blizzard
 
            
                
                    ronin_san                
                
                    Posts: 980 Critical Contributor                
            
                        
            
                    Blizzard got some love in S2 of Agents of Shield, and he's a villain. The fact he's a "mutate / inhuman" plus the MCU and Marvel AoS universe acknowledges him. Let's get him in the game, yeah?


 8650 HPs
 8650 HPs

  Ice Slide 6 AP.
 Ice Slide 6 AP.

Blizzard slides into play, destroying a horizontal row of your choosing and converting random tiles to .
 .
This is a take on XFW's old Black, that destroyed rows of tiles. It's also a bit Ragnarok's , which does not get enough love.
 , which does not get enough love.
  (Requisite passive) Solitude.
 (Requisite passive) Solitude.

Think tantrum. Think liquid nitrogen at room temp. It's bubbling and volatile. Whenever an attack is done to Blizzard that would deal more than 5% of his health, stun the enemy one turn and deplete 5 AP.
At higher levels the stun duration goes up to 2 turns, and if fully covered, stuns the enemy team two turns (requisite cost up to 8 if fully covered).
  Chilling Reception. 11 AP.
 Chilling Reception. 11 AP.

Blizzard makes it a balmy -100F, slowing enemy movement and damaging their equipment. Destroy team-up tiles. For every 4-3-2 destroyed, convert a green and yellow tile into charged tiles.
Deal 175 - 350 damage per team-up destroyed, based on cover rank.
                

 8650 HPs
 8650 HPs
 Ice Slide 6 AP.
 Ice Slide 6 AP.
Blizzard slides into play, destroying a horizontal row of your choosing and converting random tiles to
 .
 .This is a take on XFW's old Black, that destroyed rows of tiles. It's also a bit Ragnarok's
 , which does not get enough love.
 , which does not get enough love. (Requisite passive) Solitude.
 (Requisite passive) Solitude.
Think tantrum. Think liquid nitrogen at room temp. It's bubbling and volatile. Whenever an attack is done to Blizzard that would deal more than 5% of his health, stun the enemy one turn and deplete 5 AP.
At higher levels the stun duration goes up to 2 turns, and if fully covered, stuns the enemy team two turns (requisite cost up to 8 if fully covered).
 Chilling Reception. 11 AP.
 Chilling Reception. 11 AP.
Blizzard makes it a balmy -100F, slowing enemy movement and damaging their equipment. Destroy team-up tiles. For every 4-3-2 destroyed, convert a green and yellow tile into charged tiles.
Deal 175 - 350 damage per team-up destroyed, based on cover rank.
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            Comments
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            I didn't even know we got an evil version of Iceman! 
 Btw, what does "for every 4-3-2 tiles" on the blue ability mean? I think you're talking about the team-up tiles, but what number specifically do you have in mind?0
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            GundamY wrote:I didn't even know we got an evil version of Iceman! 
 Btw, what does "for every 4-3-2 tiles" on the blue ability mean? I think you're talking about the team-up tiles, but what number specifically do you have in mind?
 Gamora's black generates more strike tiles, the more covers she has in play. It's a tile affinity thing. For every 4, or 3, or 2 tiles of her likeness, she generates more strike tiles.
 For Blizzard, it'd convert more tiles into charged tiles.0
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            ronin-san wrote:GundamY wrote:I didn't even know we got an evil version of Iceman! 
 Btw, what does "for every 4-3-2 tiles" on the blue ability mean? I think you're talking about the team-up tiles, but what number specifically do you have in mind?
 Gamora's black generates more strike tiles, the more covers she has in play. It's a tile affinity thing. For every 4, or 3, or 2 tiles of her likeness, she generates more strike tiles.
 For Blizzard, it'd convert more tiles into charged tiles.
 Oh yeah... now i remember! I didn't get Gamora's black cover, so I forgot about it
 right now, I have mixed feelings about purchasing Stark Salary (20,000 HP) just to expand my roster in the game...0
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            Just say no. Grind it out. Reduce the unusables.0
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            ronin-san wrote:Just say no. Grind it out. Reduce the unusables.
 rarely disagree, but roster slots are the 1 thing i will say absolutely yes to spending a little $$ on..
 Now onto Frozone.. err whoever.. Does it deal tile damage for the row destroyed? Could make it a mix of shulkie red and give it a small damage bump, up the ap 1 Does it deal tile damage for the row destroyed? Could make it a mix of shulkie red and give it a small damage bump, up the ap 1 Ooo, decisions decisions.. with Ooo, decisions decisions.. with being where most of our big nukes tend to be, going to be hard to hold on to enough AP to use this, will make for some interesting decisions in game.  The stun should be no more then a 1* MBW team up though, 1 target for 5 turns, team for 1, this makes it not OP, but definitely still worth hoarding the AP, and with his HP lower than DP, it should trigger more often! being where most of our big nukes tend to be, going to be hard to hold on to enough AP to use this, will make for some interesting decisions in game.  The stun should be no more then a 1* MBW team up though, 1 target for 5 turns, team for 1, this makes it not OP, but definitely still worth hoarding the AP, and with his HP lower than DP, it should trigger more often! mags red with a twist. i like the charged tiles, but i think it should be "destroys blue", he is icy after all, and this will keep it from cascading into being able to be used twice in 1 turn.                        0 mags red with a twist. i like the charged tiles, but i think it should be "destroys blue", he is icy after all, and this will keep it from cascading into being able to be used twice in 1 turn.                        0
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 No. You're right on this much. Roster Slots help immeasurably.Malcrof wrote:ronin-san wrote:Just say no. Grind it out. Reduce the unusables.
 rarely disagree, but roster slots are the 1 thing i will say absolutely yes to spending a little $$ on..Malcrof wrote:Now onto Frozone.. err whoever.. Does it deal tile damage for the row destroyed? Could make it a mix of shulkie red and give it a small damage bump, up the ap 1 Does it deal tile damage for the row destroyed? Could make it a mix of shulkie red and give it a small damage bump, up the ap 1
 I think he can't have an explicit Ragnarok copy, but maybe a Kamala copy without selecting the tile (and tiles like it)??                        0 copy, but maybe a Kamala copy without selecting the tile (and tiles like it)??                        0
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            ronin-san wrote:I think he can't have an explicit Ragnarok copy, but maybe a Kamala copy without selecting the tile (and tiles like it)?? copy, but maybe a Kamala copy without selecting the tile (and tiles like it)??
 So, like Rags, he would change X tiles to blue, at random. Since the row stays the same, maybe scaling would add number of tiles converted, with 5 covers adding X charged tiles!0
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