Malcrof wrote: I see you upped the damage on the , max damage at max level/covers would be decent now, as he is a tank and not a DD The Very nice ability, the only issue is may be the most matched color in the game, and with it as his first power, the AI on defense is going to match it every time. Add some randomness to the color on the web tiles, OR this : - when a tile is absorbed, a web tile takes its place. adds an X turn to the board, when tile reaches 0, stuns and adds a random web tile. scale stun and web tiles as you have them now by covers, but make it a passive! Solid character!
Malus2000 wrote: Malcrof wrote: I see you upped the damage on the , max damage at max level/covers would be decent now, as he is a tank and not a DD The Very nice ability, the only issue is may be the most matched color in the game, and with it as his first power, the AI on defense is going to match it every time. Add some randomness to the color on the web tiles, OR this : - when a tile is absorbed, a web tile takes its place. adds an X turn to the board, when tile reaches 0, stuns and adds a random web tile. scale stun and web tiles as you have them now by covers, but make it a passive! Solid character! Good point! I decided to simply change the web tiles to Black. It makes more sense and more properly feeds his Lethal Protector and his Passive. Might be too strong, I'm not sure.
Malus2000 wrote: True, but Spider-Man's web tiles are Yellow and he uses that for his Web Bandages. I feel like it's the same concept, and Venom makes more of his.
Malcrof wrote: Malus2000 wrote: True, but Spider-Man's web tiles are Yellow and he uses that for his Web Bandages. I feel like it's the same concept, and Venom makes more of his. agreed, but sort of a bad example.. not sure anyone uses that ability much.