Spider Villains needed: Agent Venom

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ronin_san
ronin_san Posts: 980 Critical Contributor
edited June 2015 in Speculation and Concepts
AAAAAAAWWW YISSSSSSSS. Weeeeee approooooove.


Flash Thompson is a stud; the sort of guy you salute every day of the year. A veteran of the Iraq war, Thompson saw plenty of action and lost his legs. But the symbiote gave him new life and purpose. So. This is going to be a bit of a wheelchaired hero, whose abilities toggle like Iron Fist. They all work around "unleash the symbiote".

This is my first 4* character. be honest, as always.

Agent Venom star.pngstar.pngstar.pngstar.png
13550 HPs.

This is Amazing Spider-Man 574. And it's the best Flash cover out there. It's kid friendly. It doesn't have gunfire. It doesn't tentacles, a broken enemy, etc. It strictly shows off Flash in the shadow of Spider-Man. And that says it all.
barry-kitson-the-amazing-spider-man-no-574-cover-flash-thompson.jpg

blackflag.png Unleash the symbiote/Symbiotic flurry. 5 AP.
1065590318.jpg
Flash risks being overtaken by the symbiote if he wears it full time, it could bond permanently and take over control of him.
place a 3 turn countdown.png tile in play. During that time, Flash's abilities go offensive. If this ability is fired again, the Venom suit lashes out and destroys 3 random tiles.
Rank 2. Destroys 6 random tiles.
Rank 3. 4 turn timer.
Rank 4. Destroys 12 random tiles.
Rank 5. gain any team-ups destroyed as a result.

redflag.png Multi-weapon 8 AP.
Agent_Venom_GUNZ.png
While in normal Flash form, flash deals 500 damage in covering fire. If the symbiote countdown.png tile is in play, he fires a precision shot from his rifle dealing enhanced damage (2x) to a single target.
Rank 2. Also destroy a random row of tiles.
Rank 3. Damage increase to 700 / 1400.
Rank 4. AP cost increase to 9. Damage now 1750/3500
Rank 5. AP gain from the row destroyed.

greenflag.png Use of force / Excessive Force. 9 AP.
Agent-Venom-2-580x255.jpg
Flash would use enough strength to subdue the enemy. Venom would happily kick them while they are down. Deal 200 plus 50 for every team-up in play. If the symbiote tile is in play, also put down a 2 turn countdown.png tile as a flashbang. When it goes off, stun an enemy 1 turn.
Rank 2. 300 base / 1 turn
Rank 3. 400 base plus 125 per / 200 per team-up destroyed.
Rank 4. 500 / 200 per team-up.
Rank 5. 800 plus 375 per team-up / 300 per team-up.

Comments

  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
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    Overall, very nicely done. None of the abilities need functionality reworks, they are good as is, but for a 4*, he would need to do a little bit more damage.

    Really liking the mechanics of the countdown.png tile, playing off it like Vision!
  • ronin_san
    ronin_san Posts: 980 Critical Contributor
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    Malcrof wrote:
    Overall, very nicely done. None of the abilities need functionality reworks, they are good as is, but for a 4*, he would need to do a little bit more damage.

    Really liking the mechanics of the countdown.png tile, playing off it like Vision!

    I wanted to treat it as two different characters, because he is a crippled vet on one side, but a new hero on the other.