Marvel Manhu...er, The Vision!

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ronin_san
ronin_san Posts: 980 Critical Contributor
edited April 2015 in Speculation and Concepts
Since we've seen a string of movie, tv, and comic series tie-ins, it's very probable that The Vision will make his way to MPQ.

So here's my take on Vision, and how he'd be fun in this game.

star.pngstar.pngstar.png The Vision (Bendis era)
10200 HP
Avengers_Vol_4_24.1.jpg

greenflag.png 14 AP. Wondrous Intagibility.
2358028-1.jpg
The Vision varies his density such that attacks pass through him. If The Vision uses another ability, the countdown tile is destroyed.
Drop an invisibility COUNTDOWN tile ~8 turns (fully covered) in the board. While in play, generate one redtile.png AP per turn.

redflag.png 11 AP. Energy Beam.
02e10dc436fcc41d27a59517eb0f11e1.jpg
The Vision releases stored solar energy, dealing 5000 (fully covered) damage to a single target. If yellowtile.png AP stored exceeds 10, deal an additional 4500.

yellowflag.png 9 AP. Battle subroutine
3371055-1381522219.jpg
The Vision is constantly surveying and assessing the battle. Place 2 (4 at max level) countdown tiles that generate :defense: or strike.png tiles. If the tiles are destroyed, generate 2 yellowtile.png per tile destroyed.

Comments

  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
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    First off, the cover you chose on top, perfect.

    For his green though, even invisible he would still get hit by AOE's, which counters the entire fact of density change. It should be more like Colusses yellow, except maybe 75+% damage reduction (still has to sting a little to be blown to heck, regardless of density)

    instead of putting him in front though, it would put him in the back.