Marvel Manhu...er, The Vision!

ronin_san
Posts: 980 Critical Contributor
Since we've seen a string of movie, tv, and comic series tie-ins, it's very probable that The Vision will make his way to MPQ.
So here's my take on Vision, and how he'd be fun in this game.


The Vision (Bendis era)
10200 HP

14 AP. Wondrous Intagibility.

The Vision varies his density such that attacks pass through him. If The Vision uses another ability, the countdown tile is destroyed.
Drop an invisibility COUNTDOWN tile ~8 turns (fully covered) in the board. While in play, generate one
AP per turn.
11 AP. Energy Beam.

The Vision releases stored solar energy, dealing 5000 (fully covered) damage to a single target. If
AP stored exceeds 10, deal an additional 4500.
9 AP. Battle subroutine

The Vision is constantly surveying and assessing the battle. Place 2 (4 at max level) countdown tiles that generate :defense: or
tiles. If the tiles are destroyed, generate 2
per tile destroyed.
So here's my take on Vision, and how he'd be fun in this game.



10200 HP



The Vision varies his density such that attacks pass through him. If The Vision uses another ability, the countdown tile is destroyed.
Drop an invisibility COUNTDOWN tile ~8 turns (fully covered) in the board. While in play, generate one



The Vision releases stored solar energy, dealing 5000 (fully covered) damage to a single target. If



The Vision is constantly surveying and assessing the battle. Place 2 (4 at max level) countdown tiles that generate :defense: or


0
Comments
-
First off, the cover you chose on top, perfect.
For his green though, even invisible he would still get hit by AOE's, which counters the entire fact of density change. It should be more like Colusses yellow, except maybe 75+% damage reduction (still has to sting a little to be blown to heck, regardless of density)
instead of putting him in front though, it would put him in the back.0
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