TxMoose wrote: honestly when I'm scrolling through finding good matchups I'm not paying attn. to names so I could easily hit the same guy but to me, once you are within 24 hrs of event end, the system should have plenty of people in the middle (300s to 700s) to not give the same people over and over again. not sure how hard that would be to change. with how bad it was and how much better it is now (matchup-wise), it would have to be terrible for me to raise any red flags.
Malcrof wrote: TxMoose wrote: honestly when I'm scrolling through finding good matchups I'm not paying attn. to names so I could easily hit the same guy but to me, once you are within 24 hrs of event end, the system should have plenty of people in the middle (300s to 700s) to not give the same people over and over again. not sure how hard that would be to change. with how bad it was and how much better it is now (matchup-wise), it would have to be terrible for me to raise any red flags. Am shielded right now, really wanted top 25 ( need that thor green!!!) sitting at rank 52, with 4+ hours left. Going to wait until the last hour and go all in. Each time i open the app (doing lightning rounds, and an occasional shield sim round) i see looooong lists of people who slaughtered me, thankful for that shield right now, but my hopes of top 25 are pretty much kaput.
puppychow wrote: My take is slightly different. If D3 wants to encourage players to use more shields, they should reduce the cooldown from 8 hours to, say, 4 hours. A 4 hour cooldown would provide enough time to recover all 5 heal packs, and allow players to continue climbing. Right now the cooldown serves as a disincentive to play pvp and push for the progression rewards at higher tiers.