mischiefmaker wrote: I like the concept, but there's a problem: almost everyone can beat almost everyone. So as long as you're diligent about playing your defending opportunities, your score never goes down. Assuming your opponent gets to keep the points s/he gained from beating you, that means that scores will massively inflate.
Spoit wrote: mischiefmaker wrote: I like the concept, but there's a problem: almost everyone can beat almost everyone. So as long as you're diligent about playing your defending opportunities, your score never goes down. Assuming your opponent gets to keep the points s/he gained from beating you, that means that scores will massively inflate. You say that like it's a bad thing.
abuelo wrote: mischiefmaker wrote: I like the concept, but there's a problem: almost everyone can beat almost everyone. So as long as you're diligent about playing your defending opportunities, your score never goes down. Assuming your opponent gets to keep the points s/he gained from beating you, that means that scores will massively inflate. I think the crucial point is that your score doesn't go up either. The more time you spend defending, the less time you spend attacking. It's a choice you have to make. Not a bad idea.
Catalyst wrote: right now i think the main reason people are winning is they have a team of 140s that no one wants to attack or are sheilded.
Feyda wrote: Unless they can come up with a way for your team to actually defend itself, I feel like something is needed to be able to push for progression. Was gunning for the 1000 point progression reward and just got attacked by the SAME team 5 times in a row for over 30 points loss every time. That's without me retaliating on them, they just keep pulling my name up in the Matchmaker. At my current level of points the best matches I can hope for are only worth 17-23 points so even if I fight continuously, that team is causing me to lose points. At least with the Defend system I would be able to keep my head above water.
Phantron wrote: In the post Ragnarok nerf era there's really no such thing as a team strong enough to dissuade someone from attacking. Even a team of 140s doesn't really mean anything if that team is worth 30 points over a weaker team that's worth 15 points. This is especially true in a boosted character tournament. Ares tournament might as well be called Ares and sidekicks. Two of his move can basically kill everyone that isn't himself in that tournament (Sunder can take out two guys with its two part attack). Why would anyone be worried about your level 140 when a level 85 Ares can kill them in one move?
Kyosokun wrote: Phantron wrote: In the post Ragnarok nerf era there's really no such thing as a team strong enough to dissuade someone from attacking. Even a team of 140s doesn't really mean anything if that team is worth 30 points over a weaker team that's worth 15 points. This is especially true in a boosted character tournament. Ares tournament might as well be called Ares and sidekicks. Two of his move can basically kill everyone that isn't himself in that tournament (Sunder can take out two guys with its two part attack). Why would anyone be worried about your level 140 when a level 85 Ares can kill them in one move? Not true. Yes, the top end of players have no fear attacking anyone. But those who are not yet rocking 3* teams, how strong a teams is certainly is a factor in choosing opponents. A 10 point match can be preferable to a 30 point one if it will save you a health pack sometimes. High level hulks especially, because the green bomb the black can be.
Phantron wrote: Kyosokun wrote: Phantron wrote: In the post Ragnarok nerf era there's really no such thing as a team strong enough to dissuade someone from attacking. Even a team of 140s doesn't really mean anything if that team is worth 30 points over a weaker team that's worth 15 points. This is especially true in a boosted character tournament. Ares tournament might as well be called Ares and sidekicks. Two of his move can basically kill everyone that isn't himself in that tournament (Sunder can take out two guys with its two part attack). Why would anyone be worried about your level 140 when a level 85 Ares can kill them in one move? Not true. Yes, the top end of players have no fear attacking anyone. But those who are not yet rocking 3* teams, how strong a teams is certainly is a factor in choosing opponents. A 10 point match can be preferable to a 30 point one if it will save you a health pack sometimes. High level hulks especially, because the green bomb the black can be. You're severely overestimating the impact of having a high level team. If people acted the way you claim, you wouldn't hear all these guys crying about those hits for -50 all the time. The levels mean nothing compared to the potential point gained. Someone you attack for 10 is just going to retaliate you for 30, unless that team literally has no chance of beating you. In the current tournament that'd be if you found a team that has a level 6 Ares. I don't get how people always think their high level team actually matters and then spend all their time crying about how their team is getting bulldozed. You're getting bulldozed precisely because your high level team is no deterrent whatsoever to someone with 3 level 85 2 stars.
Kyosokun wrote: I know it makes a difference because I play, and it's how I act. And given multiple choices, I'm going to go for the team that's the best mix of point value and ease. Others will act the same. Having a high level team won't completely prevent you from being attacked, but it will 100% get you attacked less.
Kyosokun wrote: Yeah, MMR needs fixing. No one should have so few targets that they can quickly cycle through targets to continually hit a single target. Or perhaps, once you hit someone, they get placed on a list that hides them from that opponent for so many matches.