Unity wrote: I dont see why Thor wasnt a 3* or 4* from the beginning. Based on the comics Ragnok is not more powerful than thor. Ares and thor are gods, they deserve to be 3* or 4*.
Eddiemon wrote: Unity wrote: I dont see why Thor wasnt a 3* or 4* from the beginning. Based on the comics Ragnok is not more powerful than thor. Ares and thor are gods, they deserve to be 3* or 4*. Because stars determine card rarity, not character power in the books. Wolverine is a 2*, a 3* and a 4* in this game, and wolverines powers in the books don't change. Thor is a 2* because that is the progression path D3 chose, where you move from 1* covers to Thor / wolvie.
Unity wrote: Eddiemon wrote: Unity wrote: I dont see why Thor wasnt a 3* or 4* from the beginning. Based on the comics Ragnok is not more powerful than thor. Ares and thor are gods, they deserve to be 3* or 4*. Because stars determine card rarity, not character power in the books. Wolverine is a 2*, a 3* and a 4* in this game, and wolverines powers in the books don't change. Thor is a 2* because that is the progression path D3 chose, where you move from 1* covers to Thor / wolvie. Good explanation . . but I still dont like it.
walkyourpath wrote: I think part of the reasoning is that they didn't want newer players to have to wait to start getting some of their favorite Marvel characters in the mix. Getting to Thor and Wolverine were a big draw in keeping me in the game early on. I remember how happy I was to rotate Hawkeye out of my lineup with another character I liked way more.
IceIX wrote: walkyourpath wrote: I think part of the reasoning is that they didn't want newer players to have to wait to start getting some of their favorite Marvel characters in the mix. Getting to Thor and Wolverine were a big draw in keeping me in the game early on. I remember how happy I was to rotate Hawkeye out of my lineup with another character I liked way more. Definitely part of the reasoning. As an adjunct to that, that's also one of the bases behind our original thoughts behind having less characters, more alts. As you start getting more "powerful", it kinda sucks that you have to leave say, Venom behind. What if he's your favorite character? Why shouldn't there be another Venom variant at 2*, 3* etc as you play? At the moment, that's the downside of new characters and less alts. But then, we're not even close to expanding the roster to where we want yet. Given a limited amount of time for our artists/designers/etc to work, it's two sets of mutually exclusive philosophies.
Unity wrote: So are you suggesting using a combination of both strategies when it comes to characters? I think adding new characters is for people who are familiar marvel and have been playing the game for a while, but adding alternate versions of the same characters is for trying to pull in people who are not familiar with comics.
IceIX wrote: Unity wrote: So are you suggesting using a combination of both strategies when it comes to characters? I think adding new characters is for people who are familiar marvel and have been playing the game for a while, but adding alternate versions of the same characters is for trying to pull in people who are not familiar with comics. That's the plan, it's just a matter of finding a good balance. Right now with the current roster of characters, that balance is best seen as tilted towards an increase in roster size as opposed to increase in depth of current roster.
DaveyPitch wrote: IceIX wrote: Unity wrote: So are you suggesting using a combination of both strategies when it comes to characters? I think adding new characters is for people who are familiar marvel and have been playing the game for a while, but adding alternate versions of the same characters is for trying to pull in people who are not familiar with comics. That's the plan, it's just a matter of finding a good balance. Right now with the current roster of characters, that balance is best seen as tilted towards an increase in roster size as opposed to increase in depth of current roster. If an increase in roster size is the way forward, would there be any chance of someone looking at the pricing of the cover slots? I, like many here I'm sure, love collecting the characters, but now that I'm at 30 slots it's costing me 400 Hero Points for an extra slot. With shields now taking up the HP we tend to gain during tournaments, it's almost forcing people into paying a fair bit if money if they want to continue to collect all the characters. I'm happy to support the game with my cash when I can, but I really don't like to feel like it's being forced on me.
IceIX wrote: Given a limited amount of time for our artists/designers/etc to work, it's two sets of mutually exclusive philosophies.