raisinbman wrote: Knowing D3, Kingpin will prob be a combination of Mystique(reduce ) and anti-starlord
ronin-san wrote: raisinbman wrote: Knowing D3, Kingpin will prob be a combination of Mystique(reduce ) and anti-starlord That's still not a bad thing.
CNash wrote: I'd like to see a counterpart to Fury's Avengers Assemble, where Kingpin calls on the abilities of villains or goons. In the Spider-Man animated series, Kingpin was the one to assemble the Sinister (or "Insidious") Six. We don't exactly have all of them available - in fact we only have two Spider-Man villains total - but it could be named for them.
emaker27 wrote: Kingpin (Wilson Fisk) 10.2K HP From the Shadows ; Passive Kingpin supports his allies, ensuring their victory. Each time a teammate makes a match, deal an extra 5 damage. 3 Covers ; Deal an extra 10 damage. 4 Covers : Deal an extra 12 damage. 5 Covers : Deal an extra 16 damage. Max Level: Deal an extra 75 damage. (Explanation: Kind of equivalent to an attack tile. But of course different and opens different team combinations.)
emaker27 wrote: Kingpin (Wilson Fisk) 10.2K HP I Run This City ; 8 AP Kingpin uses his criminal connections to take over. Turns 2 enemy special tiles into critical tiles. If there are none, create 3 Attack tiles of strength 12. 3 Covers: 3 tiles. Attack tiles of 14. 4 Covers: 5 tiles. Attack tiles of 20. 5 Covers: all tiles. Attack tiles of 24. Max Level. All tiles. Attack tiles of 80. (Explanation: A better Moonstone? Lol. A lower AP move which causes cascades, match damage, and generates AP.)
gamar wrote: Kingpin (Wilson Fisk) *** 8500 HP (The Kingpin's a mass of muscle, but come on, he's Cap or BP, not IM40 or Thor) Game-changer 6 The Kingpin has been pulling the strings all along! Turns a chosen basic tile into a black 10-turn countdown that destroys the bottom 3 rows, dealing damage and gaining AP for each tile. Level 2: 9-turn countdown Level 3: Destroys 4 rows. Level 4: 7-turn countdown Level 5: Destroys 8 rows
gamar wrote: Back-Breaker 12 The Kingpin uses his incredible strength to lock his foe in a bear hug. Deals [X] Damage and stuns target for 2 turns. Level 2: [X+A damage] Level 3: [X+B damage] Level 4: [X+C damage] Level 5: [X+D damage], stuns for 3 turns.
gamar wrote: Buyout 8 The Kingpin strategically purchases the resources he needs to give himself the advantage. Steal 5 AP of a chosen non-:purple: color. The enemy team gains 8 AP. Level 2: Steal 8 AP Level 3: Drains up to 4 AP from Kingpin's team. Steal 1 AP of a second chosen non-:purple: color for each AP drained, and the enemy gains 8 AP, and 1 AP for each AP drained Level 4: Drains up to 8 AP from Kingpin's team. Steal 1 AP of a second chosen non-:purple: color for each AP drained, and the enemy gains 8 AP, and 1 AP for each AP drained Level 5: Steal all AP of the first chosen color
daibar wrote: I must have made the changes in a draft that didn't save. Corrected hp and tile strengths.