mjh wrote: this has to stop. it's too much now. who can get 430k to level a 4* let alone get 13 covers in less than 6 months?
IceIX wrote: Team added damage / Tile gen - Passive (PASSIVE) Whenever an ally fires a power, it also deals 301 additional damage.Level Upgrades Level 2: Whenever an ally uses an ability, it also converts a random basic tile to a strength 24 Attack tile. Level 3: Whenever an ally uses an ability, it also deals 421 additional damage. Level 4: Whenever an ally uses an ability, it also converts a random basic tile to a strength 35 Strike tile. Level 5: Creates a 55 strength Attack tile, a 55 strength Strike tile and deals 605 additional damage.Max Level Level 3 - Does 837 damage, creates a strength 47 Attack tile. Level 4 - Does 837 damage, creates a strength 47 Attack tile and a strength 69 Strike tile. Level 5 - Does 1202 damage, creates a strength 108 Attack tile and a strength 108 Strike tile. [/list]
IceIX wrote: Invisible / Tile strengthen - 7 AP Creates an invisibility tile that targets the user of this ability.Level Upgrades Level 2: While invisible, if this character makes a match, they strengthen 1 friendly special tile by 58. Level 3: While invisible, if this character makes a match, they strengthen 2 friendly special tiles by 59. Level 4: While invisible, if this character makes a match, they strengthen 2 friendly special tiles by 120. Level 5: While invisible, if this character makes a match, they strengthen 4 friendly special tiles by 121.Max Level Level 3 - Strengthens 2 tiles by 115 Level 4 - Strengthens 2 tiles by 236 Level 5 - Strengthens 4 tiles by 238
IceIX wrote: Creates an invisibility tile that targets the user of this ability.
IceIX wrote: Team added damage / Tile gen - Passive (PASSIVE) Whenever an ally fires a power, it also deals 301 additional damage. Level Upgrades Level 2: Whenever an ally uses an ability, it also converts a random basic tile to a strength 24 Attack tile. Level 3: Whenever an ally uses an ability, it also deals 421 additional damage. Level 4: Whenever an ally uses an ability, it also converts a random basic tile to a strength 35 Strike tile. Level 5: Creates a 55 strength Attack tile, a 55 strength Strike tile and deals 605 additional damage. Max Level Level 3 - Does 837 damage, creates a strength 47 Attack tile. Level 4 - Does 837 damage, creates a strength 47 Attack tile and a strength 69 Strike tile. Level 5 - Does 1202 damage, creates a strength 108 Attack tile and a strength 108 Strike tile.
Xiphoen wrote: Will this work on passive abilities like Blade's/IF/Luke Cage or is it only active abilities? I'm guessing the latter, but didn't want to assume.
Isay_Isay wrote: Xiphoen wrote: Will this work on passive abilities like Blade's/IF/Luke Cage or is it only active abilities? I'm guessing the latter, but didn't want to assume. Has to be or else Daken would be even worse to go up against
Phaserhawk wrote: WOW!!! Just, wow. Any character that genererates colors is potentially broken with this guy. And Northern Polarity, you don't even need MnMags in this one. Just get enough blue to activate Mysqtiqe's blue. Generator purple and black into 5 tile matches, which generates more blue to cast the skill again, to get more purple and black, you could probably fire off 2 Masterstrokes, although MnMags makes it more solid. Another option is Iron Fist and Mystique. Keep Mystique highest leveled, match purple, cast IF's purple, create black cascades, which creates more purple, just keep firing off Masterstroke to keep black below 12 and this becomes an infinite loop Another option is Mystique and BWGS. Make sure Mystique is highest leveled, get enough purple, to activate BWGS, which gets you a **** ton of green, and geneerates more purple to do it again, not as infinite but lethal none theless. I'm sure there are some options for Thor, Cyclops and Dr. Doom. needless to say there is going to be some very degenerative things.