TLCstormz wrote: Lord. This is all soooooo confusing! I am too scared to even level up my Loki and my Grocket to level 94, all because I'm a very early transitioner, and the rest of my roster struggles A LOT at their current levels of 94.
daibar wrote: Isn't taking a ton of damage to lower your scaling essentially the same as purposefully losing in PVE? Tanking is faster. I think we also overestimate the skill of the average player, whose C and D teams just aren't going to cut it a lot of nodes. The characters that a transition player can level are probably going to be their best characters and telling them to not use those characters in PVE seems like taking a significant penalty for leveling up the character. Unless you've got a very diverse roster, there's going to be a bit of PVE/PVP team overlap. Further, with 3*s the power tends to come with covers vs levels, so a max cover 3* at 110 vs enemy is probably going to be easier to handle than if you had the same guy at lvl166 vs the same enemy + 50% lvls. I'm pretty certain scaling is percentage based, but someone can correct me if that's wrong.
NorthernPolarity wrote: But if you think about how scaling works in the first place, it shouldn't matter at all. If all of the sudden you stop using your A team and are struggling to beat stuff with your B team, then PvE should eventually scale down and get easier so that you stop wiping with your B team. That's the beauty of this strategy and scaling: it doesn't matter if your B team is weak, because the enemies get weaker to compensate. Scaling works both ways!
Phantron wrote: That is, if you bring out Ares, do 3 Sunders in a row and barely have any health and win, that's a lot more effective than bringing pre nerf Magneto, kill all but one guy and then just stand there and let the enemy slap you for a ton of damage. Since the game almost certainly cannot analyze the type of game, it seems to me a close call with a lower level character is valued more than a high level one.
Re: Simulator questions Postby IceIX » Fri Mar 28, 2014 9:44 am jozier wrote: I see. More so that you end up with collecting a lot of AP (because you start > 0) and probably take less damage and deal more total damage? Exactly.
squirrel1120 wrote: I just don't think I'd personally want to spend a massive amount of time to try to get my scaling back down to what I saw as a 2* player, only to be having to bring in some of my bigger guns again just to get some of the nodes done. #1 in pve just isn't all that viable if you have even one node you have to skip consistently...
Trisul wrote: Finishing your nodes with your best team ASAP then tanking will be more time-efficient than worrying about using evenly matched compositions. Tanking takes a lot of time, but purposely taking damage will likely end up taking much more time for less effect.