Lord. This is all soooooo confusing!
I am too scared to even level up my Loki and my Grocket to level 94, all because I'm a very early transitioner, and the rest of my roster struggles A LOT at their current levels of 94.
Isn't taking a ton of damage to lower your scaling essentially the same as purposefully losing in PVE? Tanking is faster. I think we also overestimate the skill of the average player, whose C and D teams just aren't going to cut it a lot of nodes. The characters that a transition player can level are probably going to be their best characters and telling them to not use those characters in PVE seems like taking a significant penalty for leveling up the character. Unless you've got a very diverse roster, there's going to be a bit of PVE/PVP team overlap. Further, with 3*s the power tends to come with covers vs levels, so a max cover 3* at 110 vs enemy is probably going to be easier to handle than if you had the same guy at lvl166 vs the same enemy + 50% lvls. I'm pretty certain scaling is percentage based, but someone can correct me if that's wrong.
But if you think about how scaling works in the first place, it shouldn't matter at all. If all of the sudden you stop using your A team and are struggling to beat stuff with your B team, then PvE should eventually scale down and get easier so that you stop wiping with your B team. That's the beauty of this strategy and scaling: it doesn't matter if your B team is weak, because the enemies get weaker to compensate. Scaling works both ways!
That is, if you bring out Ares, do 3 Sunders in a row and barely have any health and win, that's a lot more effective than bringing pre nerf Magneto, kill all but one guy and then just stand there and let the enemy slap you for a ton of damage. Since the game almost certainly cannot analyze the type of game, it seems to me a close call with a lower level character is valued more than a high level one.
Re: Simulator questions
Postby IceIX » Fri Mar 28, 2014 9:44 am
I see. More so that you end up with collecting a lot of AP (because you start > 0) and probably take less damage and deal more total damage?
I just don't think I'd personally want to spend a massive amount of time to try to get my scaling back down to what I saw as a 2* player, only to be having to bring in some of my bigger guns again just to get some of the nodes done. #1 in pve just isn't all that viable if you have even one node you have to skip consistently...
Finishing your nodes with your best team ASAP then tanking will be more time-efficient than worrying about using evenly matched compositions. Tanking takes a lot of time, but purposely taking damage will likely end up taking much more time for less effect.