NorthernPolarity wrote: Do NOT use your leveled 3*s in PvE.
Arondite wrote: NorthernPolarity wrote: Do NOT use your leveled 3*s in PvE. I said the same thing a month or so ago and was met with a mixture of incredulity, ostracism and ridicule. It works though, I've been doing it since before I posited the idea to the forum and the results have been exactly as you might imagine - my story events look exactly as they did before I broke the 3 Star wall.
Phantron wrote: When Bugpop used to be around he was testing a theory that the game's matchup for both PvP/PvE is dependent on only characters you recently won with and I think that makes a lot more sense than damage taken. I still don't buy the 'damage taken' theory because it is very easy for me to arrange games where I take a ton of damage and it has never reduced scaling in any meaningful capacity. Yes it used to work and that was when you can take Ares and use Sunder twice in a row on the last 2 guys to end a match and see the levels drop even after winning, but that simply no longer works. Back when enemies do not have reduced match damage for ultra high levels you don't even need to arrange anything to take a ton of damage after a certain point, but the scaling sure doesn't go down just because you're taking unavoidable 1K match 4s. From what I recall, what you need to do is take some weaker characters and boost them and then beat the hardest nodes several times, and after a few games your levels/matchup will suddenly drop (this works for PvP too, though if your MMR is greatly reduced you may no longer see guys worth much points either). Note that you cannot bring your high level characters to bail you out, as the game will quickly recognize this and adjust accordingly, and that you must win with your lower level characters. The game doesn't care how many times you lost in terms of scaling, since otherwise it's pretty trivial to send a bunch of level 1 characters to lose over and over.
Trisul wrote: Did IceIX clarify that base levels were not being set by leveled characters? He said in his initial post that SCALING was definitely not affected by roster level. Not sure if the scaling he's talking about included starting levels or not. Also, would love to have Will chime in. IceIX said a while back that there was streakbreakers in tile generation but Will clarified that there was no such thing.
NorthernPolarity wrote: I'm not sure how players whose MMR are already high can lower it, but for players who don't have jacked up MMR, this should still work perfectly, as Arondite has pointed out.
Phantron wrote: Now that Polarity brought up this old issue I'm thinking what may be happening is that your starting level is determined by the levels of the characters you won with in the last X games (where only D3 knows what X is). So to IceIX's point of view that is clearly not dependent on your roster, even though 99 out of 100 guys would use the highest level characters in their roster and thus to those guys, it indeed looks like scaling is set by your highest level characters.
daibar wrote: Phantron wrote: Now that Polarity brought up this old issue I'm thinking what may be happening is that your starting level is determined by the levels of the characters you won with in the last X games (where only D3 knows what X is). So to IceIX's point of view that is clearly not dependent on your roster, even though 99 out of 100 guys would use the highest level characters in their roster and thus to those guys, it indeed looks like scaling is set by your highest level characters. This is an interesting theory and seems the most useful. If so, then it might make sense to bring in duplicate Loki's at level 40 to attempt to lower your scaling. If doing the Magstique combo, it might be better to have them both under leveled and let X-Force do the heavy damage. Or, it might even make sense to have your 2-team plus a lvl 1 battle enemies in PVE. So does using a larger roster in PVE keep your PVE scaling low? It's really hard to tell without creating multiple accounts.
ark123 wrote: Correct me if I'm wrong but if this is accurate you could just go into every trivial fight with a full covered 3* or even 2* and 2 lvl 1s and drag your scaling down tremendously. This seems like it would be relatively easy to prove.
JCTthe3rd81 wrote: Don't feel bad, I've been playing for almost 11 months and I don't know what the miniscule infant feline is going on either . Maybe this will help you out a bit, maybe not. It's just what I've noticed with my games. Might even all be my imagination . Anyway, I'm far too lazy to re type everything, so I'll just add the links. Hope it helps.viewtopic.php?f=7&t=5451#p297127viewtopic.php?f=7&t=23911&p=298998#p298998
GothicKratos wrote: ark123 wrote: Correct me if I'm wrong but if this is accurate you could just go into every trivial fight with a full covered 3* or even 2* and 2 lvl 1s and drag your scaling down tremendously. This seems like it would be relatively easy to prove. That would really depend on what metrics they're using to prove how "well" you're doing. If a character dying is something that plummets your scaling, bringing a dead weight 1* could be a good idea. If the game tallies up all damage over the course of the match, then True Healing users like Daken and Wolverine could be amazing. If the game tallies missing health at the end of the match, bringing along some 2*s would probably be the best course of action. That being said, Sentry Meta 2.0 confirmed?
NorthernPolarity wrote: ark123 wrote: Correct me if I'm wrong but if this is accurate you could just go into every trivial fight with a full covered 3* or even 2* and 2 lvl 1s and drag your scaling down tremendously. This seems like it would be relatively easy to prove. Another issue is that once your scaling is up, it probably takes the course of tanking multiple PvE events to get your scaling down. Honestly for me, it's easier to just fight the bad scaling with xor, since, well, 4or is kinda OP. For the transitioners who don't have 4or though and are scared to death of leveling two of their guys to 166 because of PvE scaling, not using their 3* characters in PvE seems like the best way to proceed so they can start earning some PvP awards.
Phantron wrote: NorthernPolarity wrote: ark123 wrote: Correct me if I'm wrong but if this is accurate you could just go into every trivial fight with a full covered 3* or even 2* and 2 lvl 1s and drag your scaling down tremendously. This seems like it would be relatively easy to prove. Another issue is that once your scaling is up, it probably takes the course of tanking multiple PvE events to get your scaling down. Honestly for me, it's easier to just fight the bad scaling with xor, since, well, 4or is kinda OP. For the transitioners who don't have 4or though and are scared to death of leveling two of their guys to 166 because of PvE scaling, not using their 3* characters in PvE seems like the best way to proceed so they can start earning some PvP awards. But that only works if your leveled 3* aren't someone you already need. For example say you've Loki at level 100, he's an all around PvP/PvE super star so you'd be using him in both, but he'd be better off at level 166 in PvP, so suppose you level him to 166 for PvP, do you still use him for PvE? But he'll lead to higher scaling there and yet without Loki your PvE team is a lot weaker too, unless you have another Loki to use. If you look at the typical 'nobody is higher than level 100' roster, they've a lot of 3*s at that level and I imagine they're used whenever appropriate.