Phaserhawk wrote: Was doing some theory crafting and decided to beef Patch up by the 61% that 4*'s are. Here's what Patch would look like as a 5/3/5 build. Beserker Rage 9AP Max Level: Deals 3360 damage, 238 x 6 damage per Strike tiles for allies and enemies.TBTI 185 per tile creates two 280 Strike tiles for allies, two 140 for enemiesHealing Factor 700 per turn Now if you were able to get TBTI to be 11-12 AP we would be cooking, but as is he could easily tank 3 colors doing 4995 avg. Dont' know about you, but a 4* Patch would be far worse IMO than X-Force. Yes Surgical Strike is still better than anything, but Beserker Rages becomes quite lethal with 1400+ strike tiles on the board and the fact he heals 700 per turn he would be extremely hard to kill. Is X-Force above the curve? Yes, but not by as much as people think.
NorthernPolarity wrote: evil panda wrote: I fail to see how xforce renders 3*'s obsolete when 3*'s can beat him with regularity "I fail to see how level 395 Juggernaut renders 3*s obsolete when 3*s can beat him with regularity". Beating a character on defense doens't mean that the character isn't miles better than any other options.
evil panda wrote: I fail to see how xforce renders 3*'s obsolete when 3*'s can beat him with regularity
Cryptobrancus wrote: There needs to be a place where 1-2*s can fight without 3*s beating up on them and a different place for 2-3*s to fight with no 4*s to end their streaks, and a last arena where anything goes and Iso rains down from the heavens and the best of the best compete with the creme of the crop for prizes worthy of their status.