Phantron wrote: The ELO system computes your chance to win and the points you get is such that if the rating is accurate, there would be no change of score in the long run. If you have the same rating as someone else, your expected chance to win is 50%. If your score is 400 higher, your expected chance to win is around 90%. Therefore, for equal rating, you get +25 for win and -25 for losing and if the rating is accurate, you'd result in no change in score after an arbitary large number of games. For a +400 situation, you'd get +5 for win and -45 for losing, because you're expected to win 9 times and lose once, so that score would cancel out exactly. Note that if those rating aren't accurate (and they are not given MPQ can easily have a case where both player's chance to win is close to 100%) then whoever is underrated will quickly gain points at the expense of the higher rated guy, though it still works at some level as sufficiently strong rosters do get skipped which is good enough in most cases due to how rare defensive wins are. The matchup system seems to prefer players in the +- 200 range which would be 16-33 range. Note that the system doesn't care for any change in score after someone is queued, so if you have 800 and it queued someone who was at 800 at that time and later had 1800, the system doesn't care (nor will it care if that guy somehow dropped to 1. If the system cannot find anyone in that range, it's willing to make compromises in either direction (usually the lower direction). If your points are very low, it seems to be more lenient about giving you high point matchups too. Note that the system will never spontaneous relax its standards as long as it has enough players in its expected range. That is, suppose you're sitting at 800 and the game has an unlimited number of opponent at the 16-33 range, it will just keep on cycle through them over and over regardless of what you or anyone else does. For the coordination, it is not sufficeint that the guy worth high point is unshielded. You also have to be high enough such that the game cannot find enough low point value matchup for you normally for the game to ever contemplate into giving you a high point matchup.
3uphoria wrote: Beautifully put. I appreciate it so if I have say 1000 pts the computer is basically pitting me against players with almost similar scores and expected chance to win is pretty much equal for us both? and in this scenario the computer would almost never find me a battle for anything more than 30 pts am I right? It seems as though the risk/reward ratio in PvP is skewed a bit. I can wreck a loaner/94/94 team for 40-45 pts but if I face a maxed feature/270 XF/270 Thoress and sometimes only get 5 pts. Tell me I'm not the only one who when they get close to 1k score somehow all I can find is 3-10 pt matches and shield hopping seems like a waste of my time.