Roya PQ wrote: I was planning on doing 3/5/5 myself but who knows Not a huge priority for me right now.
Saint Matthew wrote: your spidey is perfect for you
Blue Shoes wrote: zaymac wrote: Elementalor wrote: I think they're going to nerf each skill all around. It seems like they want us to take more damage. Yes. They aren't selling nearly enough health packs. Agreed. With their new system of no abilities under 5 AP, I can see them having spiderman stun the entire team (at level 5) for 6 AP and put one web tile on the board. More web tiles stun for more turns, but it would be as easy to keep it going. It doesn't just nerf his stun but also his heal ability.
zaymac wrote: Elementalor wrote: I think they're going to nerf each skill all around. It seems like they want us to take more damage. Yes. They aren't selling nearly enough health packs.
Elementalor wrote: I think they're going to nerf each skill all around. It seems like they want us to take more damage.
mechgouki wrote: Thanks guys!! Huh? 5/5/3 is not the best build??
Kamahl-FoK wrote: I also went 5/5/3, it was a heavy tossup between 3-matches for a heal, and an extra defense token - I don't have any regrets. I can see that third tile often being easier for the other team to take out, even on accident, but one less yellow match for a party-wide full heal (or at least close) wins out in my book. It's not like you're not getting protect tiles, they're just a smidgen weaker and you're hard-capped at two. Given how much I like Punisher, I'm not too attached to special tiles once I start Judgement'ing it up.
jozier wrote: Chances are if you're looking to heal, their team is stunned. Otherwise the heal barely does anything. So at the end of the day 5 in yellow isn't necessary. But it does lead to a quicker heal so in some situations it is a good thing.
Kamahl-FoK wrote: jozier wrote: Chances are if you're looking to heal, their team is stunned. Otherwise the heal barely does anything. So at the end of the day 5 in yellow isn't necessary. But it does lead to a quicker heal so in some situations it is a good thing. Chances are, yeah. There are always going to be some games though where the heat is on, and I'd rather have it within arm's reach more reliably in a tense situation where heroes are on the brink. I'd rather be prepared for that case, than have a third protect tile floating around. When Respeccing is inevitably added, I might be tempted to go 4/5/4, but it's very hard to say until Spiderman gets reworked.
jozier wrote: Kamahl-FoK wrote: Chances are, yeah. There are always going to be some games though where the heat is on, and I'd rather have it within arm's reach more reliably in a tense situation where heroes are on the brink. I'd rather be prepared for that case, than have a third protect tile floating around. When Respeccing is inevitably added, I might be tempted to go 4/5/4, but it's very hard to say until Spiderman gets reworked. The thing is, it's not just about that third tile. If you have 5 in purple, even with zero web tiles out there, the other team is doing zero match damage (sometimes even boosted characters) and if you toss a couple web tiles out there, boom. Not even an AP attack will do anything.
Kamahl-FoK wrote: Chances are, yeah. There are always going to be some games though where the heat is on, and I'd rather have it within arm's reach more reliably in a tense situation where heroes are on the brink. I'd rather be prepared for that case, than have a third protect tile floating around. When Respeccing is inevitably added, I might be tempted to go 4/5/4, but it's very hard to say until Spiderman gets reworked.