** Ares (Dark Avengers) **

Damage, Health and Other Statistics
Onslaught
Power Cost - 7

Ares charges into battle, seething with fury. He channels his rage into one might blow, though his warmongering incites the enemy.
Character Level 15:


Power Level 2 - 35 damage.
Power Level 3 - Costs 1

Power Level 4 - 44 damage.
Power Level 5 - Costs 1

Character Level 94:


Power Level 4 - 230 damage.
Power Level 5 - Costs 1

Rampage
Power Cost - 10

Brutal combat drives Ares into a reckless frenzy. Swinging his axe in huge violent arcs, he cleaves the enemy team.
Character Level 15:
Power Level 2 - 128 damage or 257 damage if below health.
Power Level 3 - Increased damage or further increased damage if below 25% health.
Power Level 4 - 162 damage or 323 damage if below health.
Power Level 5 - Below 30% health.
Character Level 94:
Power Level 4 - 833 damage or 1666 if below health.
Power Level 5 - Below 30% health.
Sunder
Power Cost - 10

Ares deals a crippling blow, leaving himself vulnerable - regaining his footing takes time.
Character Level 15:


Power Level 2 - 428 initial damage.
Power Level 3 -

Power Level 4 -

Power Level 5 - 2 turn

Character Level 94:


Power Level 4 -

Power Level 5 - 2 turn

Last Major Update: 2014-01
*
Earlier post:
[anchor=ares2]Ares (Dark Avengers)[/anchor]
2 Star Rarity (Uncommon) Discussion link
At Max Level: HP: 5880 Tile damage: 43/49/09/11/55/10/3.0
Ares charges into battle, seething with fury. He channels his rage into one might blow, depleting the team's green AP and doing 14 damage for each. His warmongering incites the enemy, granting them 1 green AP for every 2 consumed.
Brutal combat drives Ares into a reckless frenzy. Swinging his axe in huge violent arcs, he cleaves the enemy team for 50 damage, or 100 if he is below 20% of his max health.
Ares sacrifices his body to strike a crippling blow. deals 150 damage to the enemy and 100 to himself. It takes time for Ares to recover, converting a random basic color tile to a 3 turn countdown tile that does 50 damage and heals him for 63.
Older version[anchor=ares2]Ares (Dark Avengers)[/anchor]
2 Star Rarity (Uncommon) Discussion link
At Max Level: HP: 5340 Tile damage: 39/45/9/11/50/10
Ares charges into battle, seething with fury. He channels his rage into one might blow, depleting the team's green AP and doing 14 damage for each. His warmongering incites the enemy, granting them 1 green AP for every 2 consumed.
Level Upgrades
Brutal combat drives Ares into a reckless frenzy. Swinging his axe in huge violent arcs, he cleaves the enemy team for 50 damage, or 100 if he is below 20% of his max health.
Level Upgrades
Ares sacrifices his body to strike a crippling blow. deals 150 damage to the enemy and 100 to himself. It takes time for Ares to recover, converting a random basic color tile to a 3 turn countdown tile that does 50 damage and heals him for 63.
Level Upgrades
2 Star Rarity (Uncommon) Discussion link
At Max Level: HP: 5880 Tile damage: 43/49/09/11/55/10/3.0
Ares charges into battle, seething with fury. He channels his rage into one might blow, depleting the team's green AP and doing 14 damage for each. His warmongering incites the enemy, granting them 1 green AP for every 2 consumed.
-
Level 2: 19 Damage for each Green AP
Level 3: Minimum Green AP cost reduced to 6.
Level 4: 24 damage for each Green AP.
Level 5: Minimum Green AP cost reduced to 5.
Brutal combat drives Ares into a reckless frenzy. Swinging his axe in huge violent arcs, he cleaves the enemy team for 50 damage, or 100 if he is below 20% of his max health.
-
Level 2: 68 Damage or 135 if Ares is below 20% of his max health.
Level 3: 135 damage if Ares is below 25% of max health.
Level 4: 85 damage or 170 if Ares is below 25% of max health.
Level 5: 170 damage if Ares is below 30% of max health.
Ares sacrifices his body to strike a crippling blow. deals 150 damage to the enemy and 100 to himself. It takes time for Ares to recover, converting a random basic color tile to a 3 turn countdown tile that does 50 damage and heals him for 63.
-
Level 2: deals 225 base damage.
Level 3: Increases Countdown tile healing to 82.
Level 4: Increases Countdown tile damage to 75.
Level 5: Reduces Countdown to 2.
Older version[anchor=ares2]Ares (Dark Avengers)[/anchor]
2 Star Rarity (Uncommon) Discussion link
At Max Level: HP: 5340 Tile damage: 39/45/9/11/50/10
Ares charges into battle, seething with fury. He channels his rage into one might blow, depleting the team's green AP and doing 14 damage for each. His warmongering incites the enemy, granting them 1 green AP for every 2 consumed.
Level Upgrades
-
Level 2: 19 Damage for each Green AP
Level 3: Minimum Green AP cost reduced to 6.
Level 4: 24 damage for each Green AP.
Level 5: Minimum Green AP cost reduced to 5.
Brutal combat drives Ares into a reckless frenzy. Swinging his axe in huge violent arcs, he cleaves the enemy team for 50 damage, or 100 if he is below 20% of his max health.
Level Upgrades
-
Level 2: 68 Damage or 135 if Ares is below 20% of his max health.
Level 3: 135 damage if Ares is below 25% of max health.
Level 4: 85 damage or 170 if Ares is below 25% of max health.
Level 5: 170 damage if Ares is below 30% of max health.
Ares sacrifices his body to strike a crippling blow. deals 150 damage to the enemy and 100 to himself. It takes time for Ares to recover, converting a random basic color tile to a 3 turn countdown tile that does 50 damage and heals him for 63.
Level Upgrades
-
Level 2: deals 225 base damage.
Level 3: Increases Countdown tile healing to 82.
Level 4: Increases Countdown tile damage to 75.
Level 5: Reduces Countdown to 2.
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Comments
If all characters behaved like this (where there is a negative consequence for your action), it would make people think more about their team composition in how to capitalize on it.
I'm very interested in the interaction between his red and his yellow, to be honest.
Try the last mission of Alaska and feel the pain
Looking forward to it!
Also, notable to me: No overlap with OBW. Wolv for his green and strike tiles, Ares for his Red and Yellow, and OBW for support and extra damage?
There are too many updates lately. Just had 1 updated 20mins ago.
Eh, if I had the covers and ISO, I'd upgrade him to 85 in a heartbeat. He's interesting, and a DA that doesn't have purple OR black.
Obviously we'll need more information, but at first blush 3/5/5 would be how I'd go. Giving the opponent green when everyone runs Wolverine is asking for trouble.
"... he cleaves the enemy TEAM for 50 damage..."
Then they put out a 2* who's crazy awesome and looks to be more OP than the 3*'s. Obviously D3P are very good at bullkittying you and they are about to make a nice chunk of change from ares. I got my refund like 2 weeks ago for most of the time I played. (I still have like $50 left in which is more than a lot so I can still b*tch). Now I just play like an hour a day without spending $$$ and I still get better rewards than when I was playing 8 hours a day and not spending. Lol
It says "the enemy" in the English version, plus the damage is ridiculously high, so I think we can be certain that it's only a single target.
Thanks Celerity!
I'd say red outclasses green a lot! Having the ability to double the damage 5% earlier sounds waaaay better than doing a bit more damage for erasing all greens, and giving the enemy some too. So I'd go 3/5/5 unless the wiki part is wrong and they change him...
He's not going to be alive for long on the offense, but maybe you don't care because the enemy team is dead. He'd actually be quite intimidating on defense in general, since against each unique player you got 100% of his health to burn, similar to how Juggernaut always has full HPs to Headbutt people on defense.