soursenseless wrote: I have a theory that it's meant to be challenging
Lerysh wrote: If The Hood was released today, Dormammu's Aid would never see the light of day. It breaks too many of the current power design conventions. First, it doesn't care what level The Hood is, it's 100% effective from level 40 to level 166 (something they showed they didn't want with the change to Falcon's Yellow). Second, it has an infinite AP gain ratio, at cost 0 to any amount of AP gain. Most other AP related powers will only net 3-6 AP on use, which is why IM40's yellow keeps going up in cost as you cover it up. Unfortunately we are down the rabbit hole now, with no way of correcting for DA's existance and the HP creep that followed. Thor's 10k hp and all those that followed basically made Hulk irrelevant all so The Hood's tiny 5100 HP is his main drawback. OBW's main drawback was her health and look how much she gets used. It's not really a balancing factor at all. Personally, just from a game balance perspective, I'd much rather see The Hood with 6800 HP and Dormammu's Aid act more like Aggressive Recon at a 3* level. D3 has this weird thing about duplicating powers. Basically the only 2 powers that have anything in common are Marvel Now Magneto's Purple and GSBW's Purple. It's ok for powers to share some of the same feature, and I have no idea why they fight so hard against it.
Switchman wrote: Stun hood, goons cant make matches, you have total board control, win game.
Phantron wrote: Goons shouldn't generate AP while they've someone who can move the board. I don't mind if the goons generate AP while the villian is stunned or when the villian is downed. It's not like goons don't already have super powerful moves that often make most villian move look weak, so they shouldn't be getting free APs when they're able to collect more AP via moving the board.
dider152 wrote: How is this game more than a year in and the devs still don't understand that it's not fun to play against a character whose powers hit hard and has two goons feeding him AP that he needs? Getting hit with a potential one shot like Twin Guns from the Hood within two turns is not fun. Why can't they balance that?
Chrono_Tata wrote: Another strategy I use when fighting that node is bringing in high HP characters like Hulk to "absorb" the Twin Pistols hit. If your scaling isn't too stupid it's possible to take a few hits. You can keep an eye on the AI's AP count to predict when it's going to use the ability. But yeah it's a challenging node and is really annoying to grind. I would like it as a Gauntlet level but in the classic PvE where you have to grind down the nodes to score well, it's not very fun.