DaPlague wrote: 3) Finally, in the original Puzzle Quest games, the opponent would randomly go first, this should be enabled.
The Ladder wrote: DaPlague wrote: 3) Finally, in the original Puzzle Quest games, the opponent would randomly go first, this should be enabled. Slight technicality, it wasn't random in PQ and PQ2 - in the original Puzzle Quest, the character with the highest Cunning rating would go first. In Puzzle Quest 2 Agility affected this.
DaPlague wrote: 2) I realize the devs need to make money on a freemium game, but the power boosts give an unfair advantage to the player (yeah myself included) so that they start out with abilities enabled and so they can spam away with Ragnorak and other's low AP abilities. I would recommend removing all the Stockpile boosts (the rest are fine) from the game.
Bombul wrote: Marvel PQ is based off some differences from the original PQ, and I do think it's a lot more fun than PQ 1 and 2's basic gaming elements. It's different, but it's for the better, and I would say a job well done to the guys from Demiurge studios. They actually managed to take a well polished game to another level.
The Ladder wrote: Definitely agree with this. I loved the original Puzzle Quest, even did a complete re-run of it not long ago - unlocking the hardest of the hard enemy skills and that to create a super character. Only the battles become ridiculously easy then, even Bane or Antharg on hard. PQ2 battles were flat out boring, they dragged with very little variety and in most cases no challenge either. Seem to recall only the early Yeti battle and the Dragon battle being challenging.