daibar wrote: 1. There's something funny with your crit resolution. .... Question: If I run XForceBlack(BLUE) MystiqueBlue(10) it says I have about a 150% chance of cascades. X-Force chance of cascade alone is about 70%. So this means I have a 80% chance of a cascade when running Mystique's Blue after X-Force?
ErikPeter wrote: Thanks for this. The pop-up info doesn't mention DoomBlue();. I'd like to experiment with powers that convert n tiles from color A to color B (DakenBlue, DoomBlue, CyclopsYellow). In particular, I'm interested in the game effects of this hypothetical power: Scarlet Witch selects a tile and turns all tiles of same color Red. It would be nice to have a convert function "convert n tiles of COLOR1 to COLOR2", allowing n=0 for all tiles of a color, and having the option to auto-pick the most plentiful color (besides red/color2). E.g. What happens when you convert all blue tiles, then all green tiles to red? Using a bit of shenanigans - DoomBlue(); + GSBWPurple(0,BLACK); Or just GSBW twice in a row in different non-green colors - gives an inkling - you either get a ton of green AP or end up with like 19 on the board. But it's the second casting that really makes it nuts; the first one only nets you about 5 on average. Any chance of adding a robust TileConvert function that can be used to examine stuff like this (and it'd be nice to use to simulate MNMags' new blue, for example) It would also be able to have some starting condition inputs; for example how good is DoomBlue when there are already 14 black tiles on the board? 14 blue?