kitkiller8732 wrote: No opinion about my previous idea ? Cause it would be nice about reworking the lvl 140 3* guys. ^^
Gravity Warp - Purple 10 AP Moonstone forms a gravity warp on a Basic tile that causes it and two closest Basic tiles of the same color in the chosen tile's row or column to be sucked in and collapsed, generating AP and causing the tiles behind them to shift toward the implosion. As tiles collapse, emitted radiation does 11 damage to the target.Level Upgrades Level 2: Can suck in enemy Attack tiles. Collapse damage increased to 12. Level 3: Can suck in enemy Protect tiles. Collapse damage increased to 13. Level 4: Can suck in enemy Strike tiles. Collapse damage increased to 15. Level 5: Can suck in enemy Countdown tiles. Collapse damage increased to 19.Max Level: 178 damage.Control Shift - Black 11 AP Moonstone tries to take control of a random enemy Countdown tile. If her team has 5+ AP in the color of the tile, she succeeds but spends 3 AP of that color. For any Countdown she fails to overtake, the targeted enemy is stunned for 1 turn.Level Upgrades Level 2: Chosen tile's Countdown is decreased by 1 (to a minimum of 2). Level 3: Only spends 2 AP of the tile's color per tile. Level 4: Can try to take control of two enemy Countdown tiles. Level 5: Chosen tiles' Countdown decreased by 2 (min. of 1). Spends 1 AP per tile.
Kolence wrote: Here are the suggestions I made for Moonstone's and in her thread. Gravity Warp - Purple 10 AP Moonstone forms a gravity warp on a Basic tile that causes it and two closest Basic tiles of the same color in the chosen tile's row or column to be sucked in and collapsed, generating AP and causing the tiles behind them to shift toward the implosion. As tiles collapse, emitted radiation does 11 damage to the target.Level Upgrades Level 2: Can suck in enemy Attack tiles. Collapse damage increased to 12. Level 3: Can suck in enemy Protect tiles. Collapse damage increased to 13. Level 4: Can suck in enemy Strike tiles. Collapse damage increased to 15. Level 5: Can suck in enemy Countdown tiles. Collapse damage increased to 19.Max Level: 178 damage.Control Shift - Black 11 AP Moonstone tries to take control of a random enemy Countdown tile. If her team has 5+ AP in the color of the tile, she succeeds but spends 3 AP of that color. For any Countdown she fails to overtake, the targeted enemy is stunned for 1 turn.Level Upgrades Level 2: Chosen tile's Countdown is decreased by 1 (to a minimum of 2). Level 3: Only spends 2 AP of the tile's color per tile. Level 4: Can try to take control of two enemy Countdown tiles. Level 5: Chosen tiles' Countdown decreased by 2 (min. of 1). Spends 1 AP per tile.