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MPQ Bugs and Technical Issues
Goons taking 2 turns at once
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October 2014
edited October 2014
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MPQ Bugs and Technical Issues
I had seen this problem a few times before but only figured out the cause now.
So the goons will have two countdown tiles out, a 2 turn and a 1 turn. The 2 turn tile is above the 1 turn tile. Since the countdowns are resolved in a set order (top left to bottom right), the 2 turn countdown will go to 1. Then the 1 turn countdown will go off. Now, the AI will continue looking for countdown tiles from the location that the one went off from. If a countdown tile started above that location, but is now below, it will have a second turn removed from the timer.
If this doesn't make sense, let me know and I will try to be more clear.
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CrookedKnight
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Chairperson of the Boards
October 2014
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There's been at least one topic about this bug recently, and it was also highlighted in a General Discussion thread. No acknowledgement from the devs yet.
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